gemchasecommunity吧
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This is official community of GemChase

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  • 2
    亲爱的gemchasecommunity吧的吧友们:大家好! “熊皮大仙”为本吧吧主候选人得票最多者,共计1张真实票数,根据竞选规则,官方最终批准@熊皮大仙,为本吧正式吧主。公示期三天。 吧主上任后,请严格遵守吧主协议 https://tieba.baidu.com/mo/q/newapply/rule?from=task,履行吧主义务,积极投身本吧的发展建设,也请广大吧友进行监督。如出现违规问题,请至贴吧反馈中心进行反馈或者投诉http://tieba.baidu.com/pmc/reportBazhu
    kenob1 5-17
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    Reduced the Warrior’s skill cooldown to 3. In previous versions, the Warriors were only immune to damage once in one round. We modified it so that the Warriors are immune to all damage in one round. Developer Comment: The skills of the previous version of the warrior are very weak and cannot play the expected role-to protect ourselves in times of crisis, so we have comprehensively strengthened the character ’s skills. In the last balance update, we reduced the warrior's maximum health to weaken his battlefield survivability. Secondly, In this week test, we found that the characteristic
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    Reduces the maximum life of the warrior to 18 and increases the range of the warrior to 3 Developer Comment: In previous versions, the combat capabilities of warrior were very limited by their range. Although they had extremely high health and melee damage, their combat capabilities were very limited. This makes the warrior a very embarrassing presence on the battlefield: no one can kill a warrior, and a warrior can’t kill anyone. We want to weaken the warrior’s overly powerful battlefield survivability through this modification, but also improve his comprehensive attack ability.
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    Because of coronavirus. Our testing is suspended from today. Our development team ’s test feedback and updates to the game may be delayed. Sorry for this situation, but we will still do our best to bring you the best gaming experience. Stay safe.
  • 1
    Increase the maximum health value of the Mage to 15 and reduce the physical damage of the Mage to 1 Developer Comment: Such a change is made to make the Mage more in line with the expected positioning. The mage is an auxiliary role because its skill Mage has a certain initiative in combating players who already have mature equipment. To balance, we increased the Mage ’s battlefield survivability and reduced physical damage to strengthen the Mage ’s role.
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    Remove the concept of talent system. Developer Comment: In the previous version of our game, we used the concept of the talent system, which was inspired by the hero's growth system in Dota 2 and Heroes of the Storm. In our game, players start from the same starting point, in the outermost circle, every three rounds unlock a personal talent, a total of five personal talents, each layer of talent is selected to strengthen the combat capabilities (range, attack damage, movement speed, etc.) or to strengthen one's own attributes (skill CD, maximum life, number of equipment slots, etc.). W
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    Reduces the Wizard ’s maximum health to 13. Reduces the Wizard ’s skill usage cooldown to 3 Developer Comment: The characteristic of the role of the wizard is very dependent on the use of skills (absorbing the health of other players to supplement their own health. The low maximum health and low CD mean that the wizard can frequently use skills to maintain a stable HP. Such The changes have made the role of the wizard and the way of fighting more in line with our expectations. In the early game, the wizard has a clear lack of survivability and damage compared to other characters, but in th
  • 3
    Our game update block finally meets you here! Hello everyone! Here is the game update block, here our development team will report some updates about the game with you. Everyone is welcome to actively talk to us and make suggestions to our game. Thank you very much for your participation. Due to the coronavirus and the government's policy, our games are currently only playable online. Therefore, this gives us more opportunities to improve the game content and balance. The player ’s suggestions will play a crucial role in our game development. We will also cherish this opportunity to imp
    Aggie左 4-29
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    Reduces the Wizard ’s maximum health to 13. Reduces the Wizard ’s skill usage cooldown to 3 Developer Comment: The characteristic of the role of the wizard is very dependent on the use of skills (absorbing the health of other players to supplement their own health. The low maximum health and low CD mean that the wizard can frequently use skills to maintain a stable HP. Such The changes have made the role of the wizard and the way of fighting more in line with our expectations. In the early game, the wizard has a clear lack of survivability and damage compared to other characters, but in th
    kenob1 4-29
  • 0
    Removed economic system Developer Comment: After discussion, we found that the economic system that existed in the early concepts was too complicated, and there are other more concise systems that can be used to replace the economic system. The economic system is difficult to calculate in the process of board games, it is more suitable for building on digital games rather than board games. Later we plan to continue to use the talent system, card system and skill system to replace the previous economic system
    kenob1 4-29
  • 1
    Why do we choose Baidu Tieba as the player community?
  • 0
    亲爱的各位吧友:欢迎来到gemchasecommunity

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