我用下面几段代码本意是想当人物的life掉到十分之一以下时life和power可以缓慢恢复直至满值……结果因为trigger1 = Life <= (lifemax/10)在不断判断所以只要life大于十分之一就停止了……有什么办法使Life <=(lifemax/10)这个条件只要成立一次就算始终成立吗?
[state 0]
type = lifeadd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1 [state 0]
type = poweradd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1
[state -3,5]
type = lifeadd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1 [state -3,5]
type = poweradd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1
[state 0]
type = lifeadd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1 [state 0]
type = poweradd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1
[state -3,5]
type = lifeadd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1 [state -3,5]
type = poweradd
triggerall = alive
trigger1 = Life <= (lifemax/10)
trigger1 = GameTime%10 = 1
ignorehitpause = 1
value = 1