Update 12.2 Preliminary Release Notes - Bullroarer ONLY – SUBJECT TO CHANGEThe following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.
These notes are not final and should be viewed as a work in progress and subject to change.
Of Special Note
Addressing “Macroing” issues
Certain classes were able to cause some skills to ignore their cooldowns, causing a situation where those skills could be used repeatedly and rapidly on their target. This has been resolved.
Class Trait Quickslots Update
We now save/restore the state of your quickslots automatically when you change class trait configuration slots. A few things to be aware of:
When you switch to a given configuration slot for the very first time, the quickslots for that slot will be initialized from the way they look before you switched
When you earn a new skill through leveling, this skill will be automatically shortcut to the first available empty slot in each of the "non-current" trait configuration slots (if there's room)
Newly earned non-mounted-combat skills will be automatically quickslotted to the main (sword icon) quickslot page, no matter which page you are currently looking at (unlike previously)
Only the main quickslot page layout is saved/restored, and only for the main bar and bars 1-3. Bars 4 and 5 don't change when you change pages and their state will not be saved/restored
Only skills earned by leveling will be automatically shortcut for you for the non-current trait configurations. Other skills (for example milestone or travel skills bought through the webstore) will not
Thank you to the Players Council for their input and suggestions on how to address this issue and improve the experience.
Lore-master and Captain trait reset
Lore-masters and Captains have undergone trait changes causing their trait points to be reset with this patch. You will have to re-select your specialization and trait choices after logging in for the first time.
Based on player feedback…
We have smoothed out monster HP progression. Mid-level monsters (lvl 30-50) in particular will be a bit tougher. In addition, after many drills, the forces of the Enemy now use their basic attacks at a faster pace.
The stack size limit for Crafting and Hobby barter items has been removed.
Release Notes
General
The rating caps for block and evade has been increased slightly, whereas the cap for parry has been reduced. This is part of the ongoing adjustments that are still being made to stat caps and stat contributions.
Effects that make things happen every time you kill an enemy, for example the critical rating set bonus for monster players, now correctly trigger in pvmp.
The Improved Grave Wound damage will now correctly inherit the damage type of your primary weapon
Fixed an issue which could cause tooltips for pet commands to show the commands as locked instead of giving the skill examination.
Fixed a bug where Cyneberg was taking an excessively long time to start moving inside A Trail of Vengeance.
Class and Big Battle traits with less than max points spent in them will correctly show their number of points spent on logging out/in.
Items and monsters that can advance a hidden deed by using or killing them will no longer display information about the hidden deed in their tooltip. Because, you know...hidden.
Fixing an issue with the Moria class deeds (""Path of the __""). The deeds should now be restored on all players in their correct state of advancement.
Classes
Burglar
Burgle's base chance to burgle an item has increased slightly. In addition, you'll be told when attempting to burgle a target you've already burgled (which will fail).
Provoke no longer mentions threat.
The 'Disabling Gamble' effect no longer shows up, to reduce confusion. The daze applied by disabling gambles is still present.
Burglar - Bob and Weave's healing potency has been reduced.
Captain
The Blade-brother's Call icon is more appropriate.
Grave Wound is now called Grave Wound, and doesn't mention being improved any longer.
The tooltips of Blade/Shield/Song-brother's Call have been cleaned up a bit.
Lacerate's bleed and the damage from your Standard of War/Valour/Honour now apply to Monster Players properly.
New traits have been introduced to make the Standard of Honour/Valour/War skills Ground Targeted. The initial Standard of Honour/Valour/War traits are now 4 ranks, giving 6/12/18/25% bonuses, from 5 ranks giving 5/10/15/20/25% bonuses.
Using Iimproved Routing/Rallying Cry will no longer prevent using the base version of the other skill for an extended period of time.
Threatening Shout can no longer be resisted
Champion
True Heroics can no longer miss or be blocked, parried, or evaded
Champion's Challenge can no longer be resisted.
Fixed the Sharpened Blades Trait and Rend skill so that Rend will refresh at tier 5 rather than expiring.
Fixing the deed "All in All" so that Blade-Wall's dual wield version contributes to deed completion.
Guardian
A pass has been made at many of the Guardian's skills in order to increase combat speed and fluidity
Block and Parry responses will no longer cancel each other out
Charge and Brutal Charge should now provide immunity to slows while active (This change will not be present on Bullroarer, but should go live with 12.2)
Shield-smash should now benefit from the Area Effect Melee Targets legacy (This change will not be present on Bullroarer, but should go live with 12.2)
Catch a Breath should now appropriately display as active and will once again appear in the auto skill bar
Fray the Edge and Challenge can no longer be resisted.
Hunter
Changed the Damage Type of the bleed on Exsanguinate to "Light" damage.
If you are a Trapper and you earn the trait "Advanced Placement" Tripwire will have no induction.
Adding the movement speed dispel to the skill Cry of the Hunter.
Lore-master
Ravens have stopped being picky about their food and will once again eat crumbs.
Pet food level requirements have been adjusted to match when you unlock your pets.
The Bear's taunt should now be more effective and work similarly to class taunts
Pets were a wee bit too awesome. Their damage output has been decreased slightly.
Set Bonuses Adjustment - Critical Coordination - When your pet crits, your next skill will crit. You cannot gain this effect more than once every 15s.
Minstrel
Call of Earendil is coming back! Call of Orome will become Call of Earendil in Resonance and Melody Stances
The tooltips for some Minstrel Stances were incorrectly associating certain versions of Echoes of Battle with the wrong stances.
Rune-Keeper
Changing the Ceaseless Argument Damage Legacy to increase damage rather than decrease it, switching it so it has no effect on power rather than decreasing it
Warden
Battle Memory versions of Resounding Challenge and Ranged Resounding Challenge should now have the correct damaging effects.
Shield Gambit Buff and Fist Gambit Buff Duration Legacies should now work on Determination Finisher Buffs
Standard Determination Buffs now last 30s by default, up from 24s
Determination Finisher Buffs now last 24s by default, up from 16s
An issue where Determination Finisher Buffs could overwrite each other has been fixed.
Monster Play
Creep Guards, such as Krahjarn Felarrows, will no longer occasionally attack their Creep allies after being harassed by Freeps.
Monsterplayer health potions are no longer useable by the Free People. Apologies in advance to those who enjoyed drinking The Blood of Men.
Chests of the First Marshal, Second Marshal, and Glan Vraig now carry updated rewards.
Freeps
The new level 95 ring sets should now be available from your class vendors
The Guardian's Armour Trade-up for lvl 95 gear should now offer the correct gear
"Insignia of Soothing" is now "Insignia of the Call" and bestows its 10% Incoming Healing Debuff to Call of the Second Age.
Creeps
Black Arrow's Moving Target now has a buff duration of 15s, down from 30s. The cooldown has also been increased to 90s, up from 4os.
Creep Health pots now heal for a percentage of their max health instead of a flat value. These range from 5% to 45% of their max health.
Creep in combat and out of combat morale regen rates have been increased to compensate for their larger health pools.
Epic Battles, Raids, and Instances
Epic Battles
General
Engineer -- You can no longer pick up a second catapult, ballista, or barricade crate while you have the Place skill in your quickslot. This prevents you from accidentally destroying the additional crate as others picked up while the skill was active previously did not count.
All random secondary quests granted during each Epic Battle now have voice-overs for success and failure.
Deployable siege skills now have icons.
Barricades involved in objectives can no longer be disabled.
Targeting reticles employed by Epic Battle siege weaponry, such as catapults and ballistae, should no longer disappear at moderate distance from the camera.
Deeping Wall
Various debris will no longer be visible after the wall explodes.
Deeping-coomb
All secondaries now properly award experience.
These notes are not final and should be viewed as a work in progress and subject to change.
Of Special Note
Addressing “Macroing” issues
Certain classes were able to cause some skills to ignore their cooldowns, causing a situation where those skills could be used repeatedly and rapidly on their target. This has been resolved.
Class Trait Quickslots Update
We now save/restore the state of your quickslots automatically when you change class trait configuration slots. A few things to be aware of:
When you switch to a given configuration slot for the very first time, the quickslots for that slot will be initialized from the way they look before you switched
When you earn a new skill through leveling, this skill will be automatically shortcut to the first available empty slot in each of the "non-current" trait configuration slots (if there's room)
Newly earned non-mounted-combat skills will be automatically quickslotted to the main (sword icon) quickslot page, no matter which page you are currently looking at (unlike previously)
Only the main quickslot page layout is saved/restored, and only for the main bar and bars 1-3. Bars 4 and 5 don't change when you change pages and their state will not be saved/restored
Only skills earned by leveling will be automatically shortcut for you for the non-current trait configurations. Other skills (for example milestone or travel skills bought through the webstore) will not
Thank you to the Players Council for their input and suggestions on how to address this issue and improve the experience.
Lore-master and Captain trait reset
Lore-masters and Captains have undergone trait changes causing their trait points to be reset with this patch. You will have to re-select your specialization and trait choices after logging in for the first time.
Based on player feedback…
We have smoothed out monster HP progression. Mid-level monsters (lvl 30-50) in particular will be a bit tougher. In addition, after many drills, the forces of the Enemy now use their basic attacks at a faster pace.
The stack size limit for Crafting and Hobby barter items has been removed.
Release Notes
General
The rating caps for block and evade has been increased slightly, whereas the cap for parry has been reduced. This is part of the ongoing adjustments that are still being made to stat caps and stat contributions.
Effects that make things happen every time you kill an enemy, for example the critical rating set bonus for monster players, now correctly trigger in pvmp.
The Improved Grave Wound damage will now correctly inherit the damage type of your primary weapon
Fixed an issue which could cause tooltips for pet commands to show the commands as locked instead of giving the skill examination.
Fixed a bug where Cyneberg was taking an excessively long time to start moving inside A Trail of Vengeance.
Class and Big Battle traits with less than max points spent in them will correctly show their number of points spent on logging out/in.
Items and monsters that can advance a hidden deed by using or killing them will no longer display information about the hidden deed in their tooltip. Because, you know...hidden.
Fixing an issue with the Moria class deeds (""Path of the __""). The deeds should now be restored on all players in their correct state of advancement.
Classes
Burglar
Burgle's base chance to burgle an item has increased slightly. In addition, you'll be told when attempting to burgle a target you've already burgled (which will fail).
Provoke no longer mentions threat.
The 'Disabling Gamble' effect no longer shows up, to reduce confusion. The daze applied by disabling gambles is still present.
Burglar - Bob and Weave's healing potency has been reduced.
Captain
The Blade-brother's Call icon is more appropriate.
Grave Wound is now called Grave Wound, and doesn't mention being improved any longer.
The tooltips of Blade/Shield/Song-brother's Call have been cleaned up a bit.
Lacerate's bleed and the damage from your Standard of War/Valour/Honour now apply to Monster Players properly.
New traits have been introduced to make the Standard of Honour/Valour/War skills Ground Targeted. The initial Standard of Honour/Valour/War traits are now 4 ranks, giving 6/12/18/25% bonuses, from 5 ranks giving 5/10/15/20/25% bonuses.
Using Iimproved Routing/Rallying Cry will no longer prevent using the base version of the other skill for an extended period of time.
Threatening Shout can no longer be resisted
Champion
True Heroics can no longer miss or be blocked, parried, or evaded
Champion's Challenge can no longer be resisted.
Fixed the Sharpened Blades Trait and Rend skill so that Rend will refresh at tier 5 rather than expiring.
Fixing the deed "All in All" so that Blade-Wall's dual wield version contributes to deed completion.
Guardian
A pass has been made at many of the Guardian's skills in order to increase combat speed and fluidity
Block and Parry responses will no longer cancel each other out
Charge and Brutal Charge should now provide immunity to slows while active (This change will not be present on Bullroarer, but should go live with 12.2)
Shield-smash should now benefit from the Area Effect Melee Targets legacy (This change will not be present on Bullroarer, but should go live with 12.2)
Catch a Breath should now appropriately display as active and will once again appear in the auto skill bar
Fray the Edge and Challenge can no longer be resisted.
Hunter
Changed the Damage Type of the bleed on Exsanguinate to "Light" damage.
If you are a Trapper and you earn the trait "Advanced Placement" Tripwire will have no induction.
Adding the movement speed dispel to the skill Cry of the Hunter.
Lore-master
Ravens have stopped being picky about their food and will once again eat crumbs.
Pet food level requirements have been adjusted to match when you unlock your pets.
The Bear's taunt should now be more effective and work similarly to class taunts
Pets were a wee bit too awesome. Their damage output has been decreased slightly.
Set Bonuses Adjustment - Critical Coordination - When your pet crits, your next skill will crit. You cannot gain this effect more than once every 15s.
Minstrel
Call of Earendil is coming back! Call of Orome will become Call of Earendil in Resonance and Melody Stances
The tooltips for some Minstrel Stances were incorrectly associating certain versions of Echoes of Battle with the wrong stances.
Rune-Keeper
Changing the Ceaseless Argument Damage Legacy to increase damage rather than decrease it, switching it so it has no effect on power rather than decreasing it
Warden
Battle Memory versions of Resounding Challenge and Ranged Resounding Challenge should now have the correct damaging effects.
Shield Gambit Buff and Fist Gambit Buff Duration Legacies should now work on Determination Finisher Buffs
Standard Determination Buffs now last 30s by default, up from 24s
Determination Finisher Buffs now last 24s by default, up from 16s
An issue where Determination Finisher Buffs could overwrite each other has been fixed.
Monster Play
Creep Guards, such as Krahjarn Felarrows, will no longer occasionally attack their Creep allies after being harassed by Freeps.
Monsterplayer health potions are no longer useable by the Free People. Apologies in advance to those who enjoyed drinking The Blood of Men.
Chests of the First Marshal, Second Marshal, and Glan Vraig now carry updated rewards.
Freeps
The new level 95 ring sets should now be available from your class vendors
The Guardian's Armour Trade-up for lvl 95 gear should now offer the correct gear
"Insignia of Soothing" is now "Insignia of the Call" and bestows its 10% Incoming Healing Debuff to Call of the Second Age.
Creeps
Black Arrow's Moving Target now has a buff duration of 15s, down from 30s. The cooldown has also been increased to 90s, up from 4os.
Creep Health pots now heal for a percentage of their max health instead of a flat value. These range from 5% to 45% of their max health.
Creep in combat and out of combat morale regen rates have been increased to compensate for their larger health pools.
Epic Battles, Raids, and Instances
Epic Battles
General
Engineer -- You can no longer pick up a second catapult, ballista, or barricade crate while you have the Place skill in your quickslot. This prevents you from accidentally destroying the additional crate as others picked up while the skill was active previously did not count.
All random secondary quests granted during each Epic Battle now have voice-overs for success and failure.
Deployable siege skills now have icons.
Barricades involved in objectives can no longer be disabled.
Targeting reticles employed by Epic Battle siege weaponry, such as catapults and ballistae, should no longer disappear at moderate distance from the camera.
Deeping Wall
Various debris will no longer be visible after the wall explodes.
Deeping-coomb
All secondaries now properly award experience.