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update 12.2 测试服已上线,贴个暂时的更新日志

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楼主眼睛直接扫向pvmp,黑剑闪避 改成了1分半 CD ,15秒持续时间,以及"macroing"的问题被解决,喜大普奔!


1楼2014-01-14 07:22回复
    Update 12.2 Preliminary Release Notes - Bullroarer ONLY – SUBJECT TO CHANGEThe following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.
    These notes are not final and should be viewed as a work in progress and subject to change.
    Of Special Note
    Addressing “Macroing” issues
    Certain classes were able to cause some skills to ignore their cooldowns, causing a situation where those skills could be used repeatedly and rapidly on their target. This has been resolved.
    Class Trait Quickslots Update
    We now save/restore the state of your quickslots automatically when you change class trait configuration slots. A few things to be aware of:
    When you switch to a given configuration slot for the very first time, the quickslots for that slot will be initialized from the way they look before you switched
    When you earn a new skill through leveling, this skill will be automatically shortcut to the first available empty slot in each of the "non-current" trait configuration slots (if there's room)
    Newly earned non-mounted-combat skills will be automatically quickslotted to the main (sword icon) quickslot page, no matter which page you are currently looking at (unlike previously)
    Only the main quickslot page layout is saved/restored, and only for the main bar and bars 1-3. Bars 4 and 5 don't change when you change pages and their state will not be saved/restored
    Only skills earned by leveling will be automatically shortcut for you for the non-current trait configurations. Other skills (for example milestone or travel skills bought through the webstore) will not
    Thank you to the Players Council for their input and suggestions on how to address this issue and improve the experience.
    Lore-master and Captain trait reset
    Lore-masters and Captains have undergone trait changes causing their trait points to be reset with this patch. You will have to re-select your specialization and trait choices after logging in for the first time.
    Based on player feedback…
    We have smoothed out monster HP progression. Mid-level monsters (lvl 30-50) in particular will be a bit tougher. In addition, after many drills, the forces of the Enemy now use their basic attacks at a faster pace.
    The stack size limit for Crafting and Hobby barter items has been removed.
    Release Notes
    General
    The rating caps for block and evade has been increased slightly, whereas the cap for parry has been reduced. This is part of the ongoing adjustments that are still being made to stat caps and stat contributions.
    Effects that make things happen every time you kill an enemy, for example the critical rating set bonus for monster players, now correctly trigger in pvmp.
    The Improved Grave Wound damage will now correctly inherit the damage type of your primary weapon
    Fixed an issue which could cause tooltips for pet commands to show the commands as locked instead of giving the skill examination.
    Fixed a bug where Cyneberg was taking an excessively long time to start moving inside A Trail of Vengeance.
    Class and Big Battle traits with less than max points spent in them will correctly show their number of points spent on logging out/in.
    Items and monsters that can advance a hidden deed by using or killing them will no longer display information about the hidden deed in their tooltip. Because, you know...hidden.
    Fixing an issue with the Moria class deeds (""Path of the __""). The deeds should now be restored on all players in their correct state of advancement.
    Classes
    Burglar
    Burgle's base chance to burgle an item has increased slightly. In addition, you'll be told when attempting to burgle a target you've already burgled (which will fail).
    Provoke no longer mentions threat.
    The 'Disabling Gamble' effect no longer shows up, to reduce confusion. The daze applied by disabling gambles is still present.
    Burglar - Bob and Weave's healing potency has been reduced.
    Captain
    The Blade-brother's Call icon is more appropriate.
    Grave Wound is now called Grave Wound, and doesn't mention being improved any longer.
    The tooltips of Blade/Shield/Song-brother's Call have been cleaned up a bit.
    Lacerate's bleed and the damage from your Standard of War/Valour/Honour now apply to Monster Players properly.
    New traits have been introduced to make the Standard of Honour/Valour/War skills Ground Targeted. The initial Standard of Honour/Valour/War traits are now 4 ranks, giving 6/12/18/25% bonuses, from 5 ranks giving 5/10/15/20/25% bonuses.
    Using Iimproved Routing/Rallying Cry will no longer prevent using the base version of the other skill for an extended period of time.
    Threatening Shout can no longer be resisted
    Champion
    True Heroics can no longer miss or be blocked, parried, or evaded
    Champion's Challenge can no longer be resisted.
    Fixed the Sharpened Blades Trait and Rend skill so that Rend will refresh at tier 5 rather than expiring.
    Fixing the deed "All in All" so that Blade-Wall's dual wield version contributes to deed completion.
    Guardian
    A pass has been made at many of the Guardian's skills in order to increase combat speed and fluidity
    Block and Parry responses will no longer cancel each other out
    Charge and Brutal Charge should now provide immunity to slows while active (This change will not be present on Bullroarer, but should go live with 12.2)
    Shield-smash should now benefit from the Area Effect Melee Targets legacy (This change will not be present on Bullroarer, but should go live with 12.2)
    Catch a Breath should now appropriately display as active and will once again appear in the auto skill bar
    Fray the Edge and Challenge can no longer be resisted.
    Hunter
    Changed the Damage Type of the bleed on Exsanguinate to "Light" damage.
    If you are a Trapper and you earn the trait "Advanced Placement" Tripwire will have no induction.
    Adding the movement speed dispel to the skill Cry of the Hunter.
    Lore-master
    Ravens have stopped being picky about their food and will once again eat crumbs.
    Pet food level requirements have been adjusted to match when you unlock your pets.
    The Bear's taunt should now be more effective and work similarly to class taunts
    Pets were a wee bit too awesome. Their damage output has been decreased slightly.
    Set Bonuses Adjustment - Critical Coordination - When your pet crits, your next skill will crit. You cannot gain this effect more than once every 15s.
    Minstrel
    Call of Earendil is coming back! Call of Orome will become Call of Earendil in Resonance and Melody Stances
    The tooltips for some Minstrel Stances were incorrectly associating certain versions of Echoes of Battle with the wrong stances.
    Rune-Keeper
    Changing the Ceaseless Argument Damage Legacy to increase damage rather than decrease it, switching it so it has no effect on power rather than decreasing it
    Warden
    Battle Memory versions of Resounding Challenge and Ranged Resounding Challenge should now have the correct damaging effects.
    Shield Gambit Buff and Fist Gambit Buff Duration Legacies should now work on Determination Finisher Buffs
    Standard Determination Buffs now last 30s by default, up from 24s
    Determination Finisher Buffs now last 24s by default, up from 16s
    An issue where Determination Finisher Buffs could overwrite each other has been fixed.
    Monster Play
    Creep Guards, such as Krahjarn Felarrows, will no longer occasionally attack their Creep allies after being harassed by Freeps.
    Monsterplayer health potions are no longer useable by the Free People. Apologies in advance to those who enjoyed drinking The Blood of Men.
    Chests of the First Marshal, Second Marshal, and Glan Vraig now carry updated rewards.
    Freeps
    The new level 95 ring sets should now be available from your class vendors
    The Guardian's Armour Trade-up for lvl 95 gear should now offer the correct gear
    "Insignia of Soothing" is now "Insignia of the Call" and bestows its 10% Incoming Healing Debuff to Call of the Second Age.
    Creeps
    Black Arrow's Moving Target now has a buff duration of 15s, down from 30s. The cooldown has also been increased to 90s, up from 4os.
    Creep Health pots now heal for a percentage of their max health instead of a flat value. These range from 5% to 45% of their max health.
    Creep in combat and out of combat morale regen rates have been increased to compensate for their larger health pools.
    Epic Battles, Raids, and Instances
    Epic Battles
    General
    Engineer -- You can no longer pick up a second catapult, ballista, or barricade crate while you have the Place skill in your quickslot. This prevents you from accidentally destroying the additional crate as others picked up while the skill was active previously did not count.
    All random secondary quests granted during each Epic Battle now have voice-overs for success and failure.
    Deployable siege skills now have icons.
    Barricades involved in objectives can no longer be disabled.
    Targeting reticles employed by Epic Battle siege weaponry, such as catapults and ballistae, should no longer disappear at moderate distance from the camera.
    Deeping Wall
    Various debris will no longer be visible after the wall explodes.
    Deeping-coomb
    All secondaries now properly award experience.


    2楼2014-01-14 07:24
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      Glittering Caves
      Cave In –
      The cave in visual now always occurs on failure.
      Gimli now stops mining everything in sight after the event ends.
      Monsters now properly despawn at the end of the event, preventing a victory billboard from displaying (and marks/medallions being granted) if you killed the final monsters immediately after the quest failed.
      Cave In -- 3-Man
      The timer is once again the correct duration and the event should no longer fail early.
      Spider Assault
      It is now possible to earn a platinum medal on this quest. Also, the quest will now fail when the first major wave completes and the enemy archers advance on that side of the Glittering Caves.
      Deeping-coomb
      Searching the Debris
      Timer extended to 5 minutes. Waves spaced out slightly to accomodate the increased time.
      All debris piles now sparkle when active.
      The Hornburg
      It is now possible to earn a platinum medal for the main quest in The Hornburg.
      Bringing Down the Siege-ladders
      Hook health and Troll health have increased and Orc damage has been buffed very slightly.
      Winches in the Windows
      Wounded Rohirrim/Healer NPCs can now be healed by the player via healing skills in addition to giving them orders.
      Helm's Dike - Solo
      A Stone Obstruction - Rohirrim Archers will now be attacked by enemy forces
      Protect the Horses - Merit Point calculations have been adjusted to force players to be more involved
      Protect the Horses - Horses will no longer fade when forced to flee by the enemy, instead they will run away for a short time before despawning
      Guarding the Watchtower - Powder kegs should now be placed by Goblins, and enemies should be more aggressive in attacking the Tower
      A Stone Obstruction - Added a more obvious effect to the rock carriers to help them be more visible
      Guarding the Watchtower - Updated the enemy ai profiles to focus more on the tower
      Statue of Helm Hammerhand - increased the number of enemies per wave, added merit loss for Rohirrim soldier defeat
      A Stone Obstruction - adjusted enemy spawn rate
      Flames at the Gate
      Enemies should now path to the top of the gate and attempt to take out the archers
      Rohirrim Archers found their bows again.
      Arrows on the ground to be collected for archers now have a glow effect to allow players to find them more easily
      Items
      The following instance loot has been replaced:
      Burglar -
      Ost Elendil: Greater Dextrous Hammer of Finesse with Greater Dextrous Dagger of Finesse
      Halls of Night: Greater Dextrous Hammer of Finesse with Greater Dextrous Dagger of Finesse
      Ost Dunhoth (Ivar): Greater Dextrous Hammer of Finesse with Greater Dextrous Dagger of Finesse
      Seat of the Great Goblin: Greater Dextrous Hammer of Penetration with Greater Dextrous Sword of Penetration
      Northcotton Farm: Greater Dextrous Hammer of Penetration with Greater Dextrous Sword of Penetration
      Ost Dunhoth (Gortheron): Greater Dextrous Hammer of Penetration with Greater Dextrous Sword of Penetration
      Champion -
      Sword-hall of Dol Guldur: Greater Enduring Bracelet of Blocking with Greater Valourous Bow of Finesse
      School at Tham Mirdain: Greater Enduring Bracelet of Blocking with Greater Valourous Bow of Finesse
      Fornost (Wraith of Earth): Greater Enduring Earring of Blocking with Greater Valourous Bow of Finesse
      Northcotton Farm: Greater Enduring Earring of Blocking with Greater Enduring Crossbow of Evasion
      Seat of the Great Goblin: Greater Steadfast Necklace of Parrying with Greater Enduring Crossbow of Evasion
      School at Tham Mirdain: Greater Steadfast Necklace of Parrying with Greater Enduring Crossbow of Evasion
      Quests
      An issue was discovered that would block completion of Servants of Saruman in Oserley (Cenulf would phase out.) While the inability to complete this quest does not block progress, Cenulf's phasing needed to be fixed. It now requires that Servants of Saruman be completed, thus he will reappear for anyone who might have this quest sitting idle in their journal.
      临时的更新日志 原帖地址 https://www.lotro.com/forums/showthread.php?538616-Update-12-2-Preliminary-Release-Notes-Bullroarer-ONLY-–-SUBJECT-TO-CHANGE


      3楼2014-01-14 07:25
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        第一眼看到黑箭闪避和macro,泪目
        第二眼发现Searching the Deribs 5min, Helm's Deep/Spider Assult possible platium,普奔
        第三眼看到Creep Health pots ... to 45% of their max health. 打回原形。。


        IP属地:甘肃4楼2014-01-14 07:43
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          Hunter
          猎人
          Changed the Damage Type of the bleed on Exsanguinate to "Light" damage.
          If you are a Trapper and you earn the trait "Advanced Placement" Tripwire will have no induction.
          Adding the movement speed dispel to the skill Cry of the Hunter.
          Exsanguinate技能的流血类型改为光明伤害
          如果你是陷阱大师特性,并且你以获得Advanced Placement(增加陷阱范围的特性)那Tripwire(开盘子陷阱)将会瞬发
          猎人咆哮的移除减速效果被修复
          Lore-master
          贤者
          Ravens have stopped being picky about their food and will once again eat crumbs.
          Pet food level requirements have been adjusted to match when you unlock your pets.
          The Bear's taunt should now be more effective and work similarly to class taunts
          Pets were a wee bit too awesome. Their damage output has been decreased slightly.
          Set Bonuses Adjustment - Critical Coordination - When your pet crits, your next skill will crit. You cannot gain this effect more than once every 15s.
          乌鸦对它们的食物不再挑剔将重新开始食用crumbs(某贤者宝宝食品)
          宝宝食物的等级要求将会调整到与你解锁你的宝宝等级相符
          熊的强嘲会变得更有效,类似于职业技能的强嘲
          宠物在之前有点太出色了,它们的输出伤害将会轻微得下降
          被动特性之 暴击协调——宠物暴击后,你的下一个技能也会暴击,此效果15秒CD (原为宠物暴击后,下个技能瞬发)


          6楼2014-01-14 07:50
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            哈哈哈哈 盾卫修复了 (优越感


            IP属地:北京7楼2014-01-14 08:34
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              终于想到修复大战BUG了


              IP属地:上海8楼2014-01-14 11:25
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                黑剑的SB 被消弱了. 刺客的SB 消了没


                IP属地:浙江9楼2014-01-14 11:29
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                  操 贤者宠物削弱了 我还没满级呢


                  IP属地:江苏10楼2014-01-14 12:36
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