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【CLEO】毒性喷雾3.0!

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下周在罪吧发=。=


IP属地:陕西1楼2014-04-20 17:46回复
    地址
    http://pan.baidu.com/s/1i3JYJ6t


    IP属地:陕西3楼2014-04-20 17:48
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      图明天发。。 @缤纷线条 求射~


      IP属地:陕西4楼2014-04-20 17:49
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        走了~


        IP属地:陕西5楼2014-04-20 17:50
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          @老子在此time 这次总行了吧=。=没有那么多的标签了。


          IP属地:陕西7楼2014-04-21 12:31
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            @老子在此time
            {$CLEO .cs}
            //-------------MAIN---------------
            thread 'SUAN'
            :SUAN_1
            0005:0@ = 0.0
            wait 0
            if and
            0256: player $PLAYER_CHAR defined
            05EE: key_pressed 80 //VK_...
            jf @SUAN_10
            03E5: text_box 'djs_5'
            04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.5 0.25
            04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 2.0 5.5 0.25
            04C4: create_coordinate 7@ 8@ 9@ from_actor $PLAYER_ACTOR offset -2.0 5.5 0.25
            jump @SUAN_2
            :SUAN_2
            wait 250
            0437: scatter_particle 3 1.50 at 1@ 2@ 3@ 0 0 0
            0437: scatter_particle 3 1.50 at 4@ 5@ 6@ 0 0 0
            0437: scatter_particle 3 1.50 at 7@ 8@ 9@ 0 0 0
            jump @SUAN_3
            :SUAN_3
            wait 0
            if
            8021: not 0@ > 10.9
            jf @SUAN_1
            0009: 0@ + 1.0
            if
            05EF: 10@ = random_actor_near_point 1@ 2@ 3@ in_radius 6.0 find_next 0 pass_deads 1 //IF and SET
            jf @SUAN_2
            wait 50
            0321: kill_actor 10@
            jump @SUAN_2
            :SUAN_10
            wait 0
            if
            05EE: 75
            jf @SUAN_51
            0005:0@ = 0.0
            03E5: text_box 'djs_6'
            jump @SUAN_12
            :SUAN_12
            if
            8021: not 0@ > 12.9
            jf @SUAN_10
            wait 250
            04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0 0.3
            04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 -5.0 0.3
            04C4: create_coordinate 7@ 8@ 9@ from_actor $PLAYER_ACTOR offset 5.0 0.0 0.3
            04C4: create_coordinate 10@ 11@ 12@ from_actor $PLAYER_ACTOR offset -5.0 0.0 0.3
            04C4: create_coordinate 14@ 15@ 16@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.3
            0437: scatter_particle 3 1.50 at 1@ 2@ 3@ 0 0 0
            0437: scatter_particle 3 1.50 at 4@ 5@ 6@ 0 0 0
            0437: scatter_particle 3 1.50 at 7@ 8@ 9@ 0 0 0
            0437: scatter_particle 3 1.50 at 10@ 11@ 12@ 0 0 0
            0009: 0@ + 1.0
            if
            05EF: 10@ = random_actor_near_point 14@ 15@ 16@ in_radius 10.0 find_next 0 pass_deads 1 //IF and SET
            jf @SUAN_12
            0321: kill_actor 10@
            jump @SUAN_12
            :SUAN_51
            wait 25
            if and
            05EE: 71
            0256: player $PLAYER_CHAR defined
            jf @SUAN_1
            03E5: text_box 'djs_1'
            jump @SUAN_58
            :SUAN_58
            wait 25
            if
            05EE: 71
            jf @SUAN_510
            03E5: text_box 'djs_1'
            if
            05EE: 81
            jf @SUAN_58
            goto @SUAN_52
            :SUAN_510
            wait 0
            if
            05EE: 81
            jf @SUAN_58
            jump @SUAN_52
            :SUAN_52
            wait 0
            03E5: text_box 'djs_3'
            0005: 7@ = 0.0
            04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0 0.0
            if
            05EF: 10@ = random_actor_near_point 1@ 2@ 3@ in_radius 5.0 find_next 0 pass_deads 1 //IF and SET
            jf @SUAN_59
            04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
            0437: scatter_particle 3 1.0 at 4@ 5@ 6@ 0 0 0
            jump @SUAN_53
            :SUAN_53
            wait 0
            if
            8021: not 7@ > 6.9
            jf @SUAN_54
            wait 50
            if
            05EE: 90
            jf @SUAN_56
            jump @SUAN_57
            :SUAN_56
            wait 50
            if
            05EE: 66
            jf @SUAN_55
            02AB: set_actor $PLAYER_ACTOR immunities 1 1 1 1 1
            0222: set_player $PLAYER_CHAR health_to 200
            04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
            0437: scatter_particle 3 6.0 at 4@ 5@ 6@ 0 0 0
            020C: create_explosion_with_radius 8 at 4@ 5@ 6@
            020C: create_explosion_with_radius 2 at 4@ 5@ 6@
            009B: 10@
            0222: set_player $PLAYER_CHAR health_to 200
            02AB: set_actor $PLAYER_ACTOR immunities 0 0 0 0 0
            wait 50
            0222: set_player $PLAYER_CHAR health_to 200
            jump @SUAN_51
            :SUAN_55
            wait 350
            04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
            0437: scatter_particle 3 1.0 at 4@ 5@ 6@ 0 0 0
            0009: 7@ + 1.0
            jump @SUAN_53
            :SUAN_54
            wait 100
            0321: kill_actor 10@
            009B: destroy_actor_instantly 10@
            0222: set_player $PLAYER_CHAR health_to 200
            jump @SUAN_51
            :SUAN_57
            wait 0
            0222: set_player $PLAYER_CHAR health_to 200
            03E5: text_box 'djs_2'
            jump @SUAN_51
            :SUAN_59
            wait 0
            03E5: text_box 'djs_4'
            goto @SUAN_51


            IP属地:陕西10楼2014-04-23 21:05
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