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【求助】给义从加配音,出错了

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IP属地:北京1楼2015-01-30 22:19回复
    jiexian_yicongyx = sgs.CreateTriggerSkill{
    name = "#jiexian_yicong",
    events = {sgs.HpChanged},
    on_trigger = function(self, event, player, data)
    local room = player:getRoom()
    local hp = player:getHp()
    if (hp > 2) then
    room:broadcastSkillInvoke("jiexian_yicong1")
    end
    if (hp <= 2) then
    room:broadcastSkillInvoke("jiexian_yicong2")
    end
    }
    jiexian_gongsunzan:addSkill(jiexian_qiaomeng)
    jiexian_gongsunzan:addSkill(jiexian_yicong)
    jiexian_gongsunzan:addSkill(jiexian_yicongyx)
    extension:insertRelatedSkills("jiexian_yicong", "#jiexian_yicong")


    IP属地:北京2楼2015-01-30 22:20
    回复
      没技能发动哪来的播放配音


      IP属地:江苏来自Android客户端3楼2015-01-30 22:30
      收起回复
        jiexian_yicong = sgs.CreateDistanceSkill{
        name = "jiexian_yicong" ,
        correct_func = function(self, from, to)
        local correct = 0
        if from:hasSkill(self:objectName()) and (from:getHp() > 2) then
        correct = correct - 1
        end
        if to:hasSkill(self:objectName()) and (to:getHp() <= 2) then
        correct = correct + 1
        end
        return correct
        end
        }


        IP属地:北京5楼2015-01-30 22:43
        回复
          终于完成了,最终版,感谢帮助
          jiexian_yicongyx = sgs.CreateTriggerSkill{
          name = "#jiexian_yicong",
          events = {sgs.HpRecover, sgs.PostHpReduced},
          on_trigger = function(self, event, player, data)
          local room = player:getRoom()
          local hp = player:getHp()
          if event == sgs.HpRecover and (hp == 3) then
          room:broadcastSkillInvoke("jiexian_yicong",1)
          end
          if event == sgs.PostHpReduced and (hp == 2) then
          room:broadcastSkillInvoke("jiexian_yicong",2)
          end
          end
          }


          IP属地:北京8楼2015-01-30 23:24
          收起回复
            jiexian_yicongyx = sgs.CreateTriggerSkill{
            name = "#jiexian_yicong",
            events = {sgs.HpRecover, sgs.PostHpReduced},
            on_trigger = function(self, event, player, data)
            local room = player:getRoom()
            local hp = player:getHp()
            if event == sgs.HpRecover then
            local recover = data:toRecover()
            if (hp > 2) and (hp - recover.recover) <=2 then
            room:broadcastSkillInvoke("jiexian_yicong",1)
            end
            end
            if event == sgs.PostHpReduced then
            local damage = data:toDamage()
            if (hp <= 2) and (hp + damage.damage) > 2 then
            room:broadcastSkillInvoke("jiexian_yicong",2)
            end
            end
            end
            }


            IP属地:北京12楼2015-01-31 17:02
            回复