// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'WNOE'
wait 0
hex
C1 0A 0E 1D 43 4C 45 4F 5C 46 31 34 57 5C 41 46
54 45 52 42 55 52 4E 45 52 5F 46 31 34 2E 4D 50
33 03
end
36832256 -=
hex
01 C2 FF FF FF 01
end
0400: store_coords_to
if and
Player.Defined($PLAYER_CHAR)
Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)
else_jump @WNOE_62
03C0: 0@ = actor $PLAYER_ACTOR car
hex
C5 0A 03 0E 00 03 00 00
end
if
not Car.Wrecked(0@)
else_jump @WNOE_62
066B: 11@ = attach_particle "FIREINSIDEAB" to_car 0@ with_offset -1.46 -6.26 -0.2 flag 1
066B: 12@ = attach_particle "FIREINSIDEAB" to_car 0@ with_offset 1.46 -6.26 -0.2 flag 1
064C: make_particle 11@ visible
064C: make_particle 12@ visible
jump @WNOE_217
:WNOE_217
wait 0
if
01F3: car 0@ in_air
else_jump @WNOE_636
if
80E1: not player 0 pressed_key 16
else_jump @WNOE_261
jump @WNOE_1094
:WNOE_261
066B: 3@ = attach_particle "AFTERFIRE_NPC" to_car 0@ with_offset -1.46 -6.06 -0.2 flag 1
066B: 4@ = attach_particle "AFTERFIRE_NPC" to_car 0@ with_offset 1.46 -6.06 -0.2 flag 1
064C: make_particle 3@ visible
064C: make_particle 4@ visible
064F: remove_references_to_particle 3@
064F: remove_references_to_particle 4@
if
80E1: not player 0 pressed_key 18
else_jump @WNOE_385
jump @WNOE_1094
:WNOE_385
0AAD: set_mp3 14@ perform_action 1
jump @WNOE_399
:WNOE_399
wait 0
091F: get_plane 0@ landing_gear_status_to 8@
if and
80E1: not player 0 pressed_key 14
00E1: player 0 pressed_key 16
8@ == 1.0
else_jump @WNOE_622
02E3: 7@ = car 0@ speed
7@ *= 1.2
7@ += 1.0
066B: 5@ = attach_particle "AFTERBURNER3_NPC" to_car 0@ with_offset -1.46 -6.06 -0.2 flag 1
066B: 6@ = attach_particle "AFTERBURNER3_NPC" to_car 0@ with_offset 1.46 -6.06 -0.2 flag 1
064C: make_particle 5@ visible
064C: make_particle 6@ visible
064F: remove_references_to_par
{$VERSION 3.1.0027}
{$CLEO .cs}
//-------------MAIN---------------
thread 'WNOE'
wait 0
hex
C1 0A 0E 1D 43 4C 45 4F 5C 46 31 34 57 5C 41 46
54 45 52 42 55 52 4E 45 52 5F 46 31 34 2E 4D 50
33 03
end
36832256 -=
hex
01 C2 FF FF FF 01
end
0400: store_coords_to
if and
Player.Defined($PLAYER_CHAR)
Actor.DrivingVehicleType($PLAYER_ACTOR, #HYDRA)
else_jump @WNOE_62
03C0: 0@ = actor $PLAYER_ACTOR car
hex
C5 0A 03 0E 00 03 00 00
end
if
not Car.Wrecked(0@)
else_jump @WNOE_62
066B: 11@ = attach_particle "FIREINSIDEAB" to_car 0@ with_offset -1.46 -6.26 -0.2 flag 1
066B: 12@ = attach_particle "FIREINSIDEAB" to_car 0@ with_offset 1.46 -6.26 -0.2 flag 1
064C: make_particle 11@ visible
064C: make_particle 12@ visible
jump @WNOE_217
:WNOE_217
wait 0
if
01F3: car 0@ in_air
else_jump @WNOE_636
if
80E1: not player 0 pressed_key 16
else_jump @WNOE_261
jump @WNOE_1094
:WNOE_261
066B: 3@ = attach_particle "AFTERFIRE_NPC" to_car 0@ with_offset -1.46 -6.06 -0.2 flag 1
066B: 4@ = attach_particle "AFTERFIRE_NPC" to_car 0@ with_offset 1.46 -6.06 -0.2 flag 1
064C: make_particle 3@ visible
064C: make_particle 4@ visible
064F: remove_references_to_particle 3@
064F: remove_references_to_particle 4@
if
80E1: not player 0 pressed_key 18
else_jump @WNOE_385
jump @WNOE_1094
:WNOE_385
0AAD: set_mp3 14@ perform_action 1
jump @WNOE_399
:WNOE_399
wait 0
091F: get_plane 0@ landing_gear_status_to 8@
if and
80E1: not player 0 pressed_key 14
00E1: player 0 pressed_key 16
8@ == 1.0
else_jump @WNOE_622
02E3: 7@ = car 0@ speed
7@ *= 1.2
7@ += 1.0
066B: 5@ = attach_particle "AFTERBURNER3_NPC" to_car 0@ with_offset -1.46 -6.06 -0.2 flag 1
066B: 6@ = attach_particle "AFTERBURNER3_NPC" to_car 0@ with_offset 1.46 -6.06 -0.2 flag 1
064C: make_particle 5@ visible
064C: make_particle 6@ visible
064F: remove_references_to_par