Cross compilation job mscorlib.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: E:\Softwares\Unity3D\Editor\Data\PlaybackEngines\iossupport\Tools/Win/mono-xcompiler.exe --aot=full,asmonly,nodebug,static,outfile="mscorlib.dll.s" "mscorlib.dll" current dir : E:\Johnson\U3D素材学习\Johnson\cops\Temp/StagingArea/Data/Managed
Env: HOMEDRIVE = 'C:'
FP_NO_HOST_CHECK = 'NO'
CommonProgramFiles(x86) = 'C:\Program Files (x86)\Common Files'
PROCESSOR_LEVEL = '6'
NUMBER_OF_PROCESSORS = '4'
Path = 'C:\ProgramData\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64;C:\Program Files\TortoiseSVN\bin;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files\Common Files\Autodesk Shared\'
USERDOMAIN = 'FY-TSDN-563-PC'
ProgramData = 'C:\ProgramData'
MONO_PATH = 'E:\Johnson\U3D素材学习\Johnson\cops\Temp/StagingArea/Data/Managed'
CommonProgramFiles = 'C:\Program Files (x86)\Common Files'
CM2015DIR = 'C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\'
PUBLIC = 'C:\Users\Public'
PROCESSOR_ARCHITECTURE = 'x86'
ALLUSERSPROFILE = 'C:\ProgramData'
HOMEPATH = '\Users\FY-TSDN-563'
GC_DONT_GC = 'yes please'
windir = 'C:\Windows'
CommonProgramW6432 = 'C:\Program Files\Common Files'
SESSIONNAME = 'Console'
ProgramW6432 = 'C:\Program Files'
windows_tracing_logfile = 'C:\BVTBin\Tests\installpackage\csilogfile.log'
windows_tracing_flags = '3'
OS = 'Windows_NT'
3DSMAX_2011_PATH = 'C:\Program Files (x86)\Autodesk\3ds Max 2011\'
ILMDIR = 'C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\'
ProgramFiles = 'C:\Program Files (x86)'
TEMP = 'C:\Users\FY-TSD~1\AppData\Local\Temp'
GAC_PATH = 'E:\Johnson\U3D素材学习\Johnson\cops\Temp/StagingArea/Data/Managed'
ADSK_3DSMAX_x64_2015 = 'C:\Program Files\Autodesk\3ds Max 2015\'
SystemDrive = 'C:'
TMP = 'C:\Users\FY-TSD~1\AppData\Local\Temp'
PROCESSOR_REVISION = '2a07'
USERNAME = 'FY-TSDN-563'
COMPUTERNAME = 'FY-TSDN-563-PC'
PATHEXT = '.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC'
USERPROFILE = 'C:\Users\FY-TSDN-563'
LOCALAPPDATA = 'C:\Users\FY-TSDN-563\AppData\Local'
ProgramFiles(x86) = 'C:\Program Files (x86)'
PROCESSOR_ARCHITEW6432 = 'AMD64'
SystemRoot = 'C:\Windows'
APPDATA = 'C:\Users\FY-TSDN-563\AppData\Roaming'
LOGONSERVER = '\\FY-TSDN-563-PC'
PSModulePath = 'C:\Windows\system32\WindowsPowerShell\v1.0\Modules\'
ComSpec = 'C:\Windows\system32\cmd.exe'
PROCESSOR_IDENTIFIER = 'Intel64 Family 6 Model 42 Stepping 7, GenuineIntel'
result file exists: False. Timed out: False
stdout:
stderr:
Error: Loaded assembly 'E:\Johnson\U3D绱犳潗瀛︿範\Johnson\cops\Temp\StagingArea\Data\Managed\mscorlib.dll' doesn't match original file name 'E:\Johnson\U3D素材学习\Johnson\cops\Temp\StagingArea\Data\Managed\mscorlib.dll'. Set MONO_PATH to the assembly's location.
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00145] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\MonoAssemblyStripping.cs:56
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x0033c] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:322
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:52
UnityEditor.HostView:OnGUI()
UnityEngine.UnityException: Failed AOT cross compiler: E:\Softwares\Unity3D\Editor\Data\PlaybackEngines\iossupport\Tools/Win/mono-xcompiler.exe --aot=full,asmonly,nodebug,static,outfile="mscorlib.dll.s" "mscorlib.dll" current dir : E:\Johnson\U3D素材学习\Johnson\cops\Temp/StagingArea/Data/Managed
Env: HOMEDRIVE = 'C:'
FP_NO_HOST_CHECK = 'NO'
CommonProgramFiles(x86) = 'C:\Program Files (x86)\Common Files'
PROCESSOR_LEVEL = '6'
NUMBER_OF_PROCESSORS = '4'
Path = 'C:\ProgramData\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x86;C:\Program Files (x86)\Intel\OpenCL SDK\2.0\bin\x64;C:\Program Files\TortoiseSVN\bin;C:\Program Files (x86)\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files\Common Files\Autodesk Shared\'
USERDOMAIN = 'FY-TSDN-563-PC'
ProgramData = 'C:\ProgramData'
MONO_PATH = 'E:\Johnson\U3D素材学习\Johnson\cops\Temp/StagingArea/Data/Managed'
CommonProgramFiles = 'C:\Program Files (x86)\Common Files'
CM2015DIR = 'C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\'
PUBLIC = 'C:\Users\Public'
PROCESSOR_ARCHITECTURE = 'x86'
ALLUSERSPROFILE = 'C:\ProgramData'
HOMEPATH = '\Users\FY-TSDN-563'
GC_DONT_GC = 'yes please'
windir = 'C:\Windows'
CommonProgramW6432 = 'C:\Program Files\Common Files'
SESSIONNAME = 'Console'
ProgramW6432 = 'C:\Program Files'
windows_tracing_logfile = 'C:\BVTBin\Tests\installpackage\csilogfile.log'
windows_tracing_flags = '3'
OS = 'Windows_NT'
3DSMAX_2011_PATH = 'C:\Program Files (x86)\Autodesk\3ds Max 2011\'
ILMDIR = 'C:\Program Files (x86)\Common Files\Autodesk Shared\Materials\'
ProgramFiles = 'C:\Program Files (x86)'
TEMP = 'C:\Users\FY-TSD~1\AppData\Local\Temp'
GAC_PATH = 'E:\Johnson\U3D素材学习\Johnson\cops\Temp/StagingArea/Data/Managed'
ADSK_3DSMAX_x64_2015 = 'C:\Program Files\Autodesk\3ds Max 2015\'
SystemDrive = 'C:'
TMP = 'C:\Users\FY-TSD~1\AppData\Local\Temp'
PROCESSOR_REVISION = '2a07'
USERNAME = 'FY-TSDN-563'
COMPUTERNAME = 'FY-TSDN-563-PC'
PATHEXT = '.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC'
USERPROFILE = 'C:\Users\FY-TSDN-563'
LOCALAPPDATA = 'C:\Users\FY-TSDN-563\AppData\Local'
ProgramFiles(x86) = 'C:\Program Files (x86)'
PROCESSOR_ARCHITEW6432 = 'AMD64'
SystemRoot = 'C:\Windows'
APPDATA = 'C:\Users\FY-TSDN-563\AppData\Roaming'
LOGONSERVER = '\\FY-TSDN-563-PC'
PSModulePath = 'C:\Windows\system32\WindowsPowerShell\v1.0\Modules\'
ComSpec = 'C:\Windows\system32\cmd.exe'
PROCESSOR_IDENTIFIER = 'Intel64 Family 6 Model 42 Stepping 7, GenuineIntel'
result file exists: False. Timed out: False
stdout:
stderr:
Error: Loaded assembly 'E:\Johnson\U3D绱犳潗瀛︿範\Johnson\cops\Temp\StagingArea\Data\Managed\mscorlib.dll' doesn't match original file name 'E:\Johnson\U3D素材学习\Johnson\cops\Temp\StagingArea\Data\Managed\mscorlib.dll'. Set MONO_PATH to the assembly's location.
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00145] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\MonoAssemblyStripping.cs:56
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x0033c] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:322
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\MonoCrossCompile.cs:52
UnityEditor.HostView:OnGUI()