Question: What are you planning to dowith the PvP phenomenon known under the term “circular battles”, where bothteams form “lemming trains” and chase each other mindlessly around the map?
This is something that’s caused by manydifferent reasons, from vehicle specifics to map specifics. We will continue towork on both, but this is not something that can be “fixed” by a single action.
We will carefully rebalance the maps andvehicles in order to address this phenomenon, but do keep in mind that it’s notgoing to go away completely – players are free to choose their tactics.
(SS: I am honestly not sure this is aproblem on EU/NA due to low PvP numbers but on RU they do consider it one)
问:你们打算如何解决出现在PVP游戏中永无止境的追逐战问题?
答:引起这个问题的原因很多,既有车辆数据的因素也有地图的因素。我们将继续努力同时对两者进行改进,但这不是药到病除的事情。
我们将仔细重平衡地图和车辆来解决问题,但请注意这问题无法完全被根治,毕竟玩家有选择他们战术的自由。
[Silent Stalker(原WOT知名新闻博客FTR博主,现装甲战争社区经理):讲真我不认为这在欧/美服是个问题,因为PVP基本没人玩,但在俄服这确实问题很大]