在千寻下的mugen1.0,用的是最新版的黑白七夜人物,但是只要选择12P,开场必然2500落(2500 loop)。
我大概已经找到问题代码在哪里,如下:
; Initialize (at the start of the round)
[Statedef 5900]
type = U
[State 转入121212970]
type = Changestate
trigger1 = !ishelper && name != "╮( ̄▽ ̄)╭"
trigger2 = ishelper
trigger2 = root,name != "╮( ̄▽ ̄)╭" && (!numexplod(1297012450) || 1)
value = 121212970
persistent = 256
ignorehitpause = 1
[State ]
type = Ctrlset
trigger1 = name != "╮( ̄▽ ̄)╭"
value = 1
ignorehitpause = 1
[State ]
type = Statetypeset
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = 1
statetype = S
ignorehitpause = 1
[State 5900, 1] ;Clear all int variables
type = VarRangeSet
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = roundsexisted = 0
value = 0
[State 5900, 2] ;Clear all float variables
type = VarRangeSet
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = roundsexisted = 0
fvalue = 0
[State 5900, 3] ;Intro for round 1
type = ChangeState
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = roundno = 1
trigger1 = !sysfvar(4) || numhelper(12970)
value = 190
请问各位大触,以上代码如何修改才能尽量不改变原人物而解决问题?
我大概已经找到问题代码在哪里,如下:
; Initialize (at the start of the round)
[Statedef 5900]
type = U
[State 转入121212970]
type = Changestate
trigger1 = !ishelper && name != "╮( ̄▽ ̄)╭"
trigger2 = ishelper
trigger2 = root,name != "╮( ̄▽ ̄)╭" && (!numexplod(1297012450) || 1)
value = 121212970
persistent = 256
ignorehitpause = 1
[State ]
type = Ctrlset
trigger1 = name != "╮( ̄▽ ̄)╭"
value = 1
ignorehitpause = 1
[State ]
type = Statetypeset
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = 1
statetype = S
ignorehitpause = 1
[State 5900, 1] ;Clear all int variables
type = VarRangeSet
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = roundsexisted = 0
value = 0
[State 5900, 2] ;Clear all float variables
type = VarRangeSet
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = roundsexisted = 0
fvalue = 0
[State 5900, 3] ;Intro for round 1
type = ChangeState
triggerall = name = "╮( ̄▽ ̄)╭"
trigger1 = roundno = 1
trigger1 = !sysfvar(4) || numhelper(12970)
value = 190
请问各位大触,以上代码如何修改才能尽量不改变原人物而解决问题?