泰坦之旅吧 关注:137,643贴子:4,376,322
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听说2.4出了调了一堆平衡性

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大地要崛起了


IP属地:广东1楼2019-05-16 12:33回复
    翻了翻具体内容
    Tech
    Various stability fixes
    Fixed fog of war not being displayed in Windows 7
    Laptops with multiple graphic cards now better at selecting the best one
    Added MSAA options for DX9, and FXAA for DX11
    Added better error messages if hardware is not supported
    Fixed cinematics in non-native resolutions
    Cinematic volume is now correctly determined by Master Volume
    Fixed loud sound when auto-sort combines lots of relics
    Balance & gameplay
    Tartarus reward chance now also depends on difficulty / loot quality
    Fixed gold drops from Tartarus chests
    Fixed Extra Relic suffix not appearing on items
    Fixed low-level Aegipan Soldiers equipping too many MIs
    Fixed Whirling Blades and Creeping Death Scroll functionality
    Added proper cooldowns to new Scrolls
    Ancestors received Ghost type and absorption/immunities, lowered HP in turn
    Trimmed legendary chest loot tables in favor of more Atlantis items
    Cut energy cost from Lasting Legacy
    Tweaked Gadir merchant inventories
    Fire Nova receives greater damage increases at high levels
    Meteor Rain now does physical damage within a range, less burn
    Changed Life Drain Cascade to fork to targets rather than arc
    Fixed some new skills' sounds still being placeholders
    Decreased health of Mosquitos, increased health of Lions
    Balanced Giant's Tooth around giving Strength in %
    Fixed DA being given as % on Freyja's torso armor
    Increased Basilisk stun & confusion resistances
    Potamoi mages may sometimes cast Spellbreaker
    Tweaked names of chests/piles
    Tweaked Tartarus' (boss) base level to reduce downscaling
    Tartarus received 20% phys/pierce resistance
    Adjusted damage values of new epic/legendary shields
    Added missing stats to MI weapons
    UI
    Artifact formulas now correctly highlight items present (or not) in the relic vault
    Added Shift+RMB function to use relics while Stash is open
    Localization
    Fixed various texts, especially German translations
    Tweaked some item names
    也没见得多平衡啊


    IP属地:广东2楼2019-05-16 12:39
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      大地和弓,以前是弟弟,现在是孙子(哥哥们都变爷爷了)……


      IP属地:广东来自Android客户端3楼2019-05-16 12:42
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        巨人之牙跟芙蕾雅胸甲回来了(有点好奇巨人之牙是不是回到没有削过的状态)


        IP属地:广东4楼2019-05-16 12:55
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          *中间一堆野生 / 掉落有关的调整(****传奇掉落更多阿特兰蒂斯?)
          *多了个卷轴
          *塔尔塔洛斯BOSS加了20物理抗(可见战士还是太强。。但是,才20,军旗底下都不够填锤在地上的缝。。。)
          *神器描述修复了一点,以及现在能正确高亮仓库的材料
          *用(shift + RMB)可以在仓库用遗物(?我很好奇RMB是那个键,right click?)
          *dx11现在有两种抗锯齿模式?居然用上FXAA,记得当年玩巫师2,这个可是低配中配的分水岭啊


          IP属地:广东5楼2019-05-16 13:04
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            大地一直都不弱


            IP属地:重庆来自Android客户端6楼2019-05-16 13:22
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              说大地弱的人都是那些过于强调输出、强调极限输出的人,大地的缺点一个缺降抗技能一个是手短,但是就综合能力来说大地可一点都不弱。再说一点,对于泰坦之前割草式推进、不在意墓碑的情况下,大地确实差了点。不过怪物越强越能体现大地的优势,就一个无限石化+火环+火山+火新星超级BUG的存在好么。未来在无限战场能走的最远的一定是包含大地的职业!!!


              IP属地:辽宁7楼2019-05-16 13:35
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                Fire Nova receives greater damage increases at high levels
                Meteor Rain now does physical damage within a range, less burn
                大地的两条改动,火焰新星伤害巨增,流星雨带范围物理伤,火烧伤(这个原来t大已经发过了啊,没什么用


                IP属地:广东8楼2019-05-16 13:43
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                  Changed Life Drain Cascade to fork to targets rather than arc
                  生命摄取不再是电弧跳跃,而是叉状扩散
                  Ancestors received Ghost type and absorption/immunities, lowered HP in tu
                  祖先现在成了鬼,有应有的抗性 / 吸收,血被砍(简单来说可能更容易被AOE秒掉)


                  IP属地:广东9楼2019-05-16 13:47
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                    在技能平衡上,一个不愿意透漏姓名的职业有话要说:
                    要论谁的技能最无敌,我主宰者是“无敌”的。


                    IP属地:广东10楼2019-05-16 14:26
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