显卡驱动已更新至最新版,已下载EOSSDK-Shipping.dll至系统文件夹下
2021-06-17 22:26:58.104 - Thread: 27 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': 找不到指定的模块。 (Exception from HRESULT: 0x8007007E)
at Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(IntPtr options)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options)
at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels)
at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0()
at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread()
at VRage.EOS.MyEOSNetworking.UpdateNetworkThread()
at System.Action.Invoke()
at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread()
at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
2021-06-17 22:26:58.265 - Thread: 1 -> Havok: Physics.Init
2021-06-17 22:26:58.275 - Thread: 1 -> Havok: Version: Release(0), 1800, [S}
2021-06-17 22:26:58.278 - Thread: 1 -> HkGameName: SpaceEngineers
2021-06-17 22:26:58.286 - Thread: 1 -> MySandboxGame.LoadData() - START
2021-06-17 22:26:58.288 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2021-06-17 22:26:58.291 - Thread: 1 -> db5d3f259d02fd8c5ab31b901787103d30cf37d7
2021-06-17 22:27:02.453 - Thread: 27 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': 找不到指定的模块。 (Exception from HRESULT: 0x8007007E)
at Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(IntPtr options)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options)
at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels)
at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0()
at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread()
at VRage.EOS.MyEOSNetworking.UpdateNetworkThread()
at System.Action.Invoke()
at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread()
at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2021-06-17 22:27:02.454 - Thread: 27 -> Showing message
2021-06-17 22:27:02.732 - Thread: 27 ->
================================== CRASH INFO ==================================
AppVersion: 01_198_033
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: False
ProcessRunTime: 12
PCUCount: 0
IsHang: False
GCMemory: 50
GCMemoryAllocated: 50
HWAvailableMemory: 11571
ProcessPrivateMemory: 803
AnalyticId: SE
================================== OFNI HSARC ==================================
2021-06-17 22:27:02.732 - Thread: 27 -> Log Closed
2021-06-17 22:26:58.104 - Thread: 27 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': 找不到指定的模块。 (Exception from HRESULT: 0x8007007E)
at Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(IntPtr options)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options)
at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels)
at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0()
at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread()
at VRage.EOS.MyEOSNetworking.UpdateNetworkThread()
at System.Action.Invoke()
at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread()
at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
2021-06-17 22:26:58.265 - Thread: 1 -> Havok: Physics.Init
2021-06-17 22:26:58.275 - Thread: 1 -> Havok: Version: Release(0), 1800, [S}
2021-06-17 22:26:58.278 - Thread: 1 -> HkGameName: SpaceEngineers
2021-06-17 22:26:58.286 - Thread: 1 -> MySandboxGame.LoadData() - START
2021-06-17 22:26:58.288 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
2021-06-17 22:26:58.291 - Thread: 1 -> db5d3f259d02fd8c5ab31b901787103d30cf37d7
2021-06-17 22:27:02.453 - Thread: 27 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': 找不到指定的模块。 (Exception from HRESULT: 0x8007007E)
at Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(IntPtr options)
at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options)
at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels)
at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0()
at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread()
at VRage.EOS.MyEOSNetworking.UpdateNetworkThread()
at System.Action.Invoke()
at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread()
at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal()
at Sandbox.Engine.Networking.MyNetworkMonitor.Worker()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
2021-06-17 22:27:02.454 - Thread: 27 -> Showing message
2021-06-17 22:27:02.732 - Thread: 27 ->
================================== CRASH INFO ==================================
AppVersion: 01_198_033
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: False
ProcessRunTime: 12
PCUCount: 0
IsHang: False
GCMemory: 50
GCMemoryAllocated: 50
HWAvailableMemory: 11571
ProcessPrivateMemory: 803
AnalyticId: SE
================================== OFNI HSARC ==================================
2021-06-17 22:27:02.732 - Thread: 27 -> Log Closed