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请问一下 使命技无法发动 是哪里的问题

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条件满足后,也显示类似限定技的特效了,然后使命技没触发。


IP属地:辽宁1楼2022-12-23 20:21回复
    lib.skill.tspowei = {
    audio:2,
    dutySkill:true,
    forced:true,
    trigger:{
    global:"damageEnd",
    },
    logTarget:"player",
    filter:function(event,player){
    return event.player&&event.player.isIn()&&event.player.hasMark('dulie');
    },
    content:function(){
    trigger.player.removeMark('dulie',trigger.player.countMark('dulie'));
    },
    derivation:"shenzhu",
    group:["tspowei_init","tspowei_move","tspowei_achieve","tspowei_fail","tspowei_use"],
    subSkill:{
    use:{
    audio:"tspowei",
    trigger:{
    global:"phaseBegin",
    },
    direct:true,
    filter:function(event,player){
    return event.player!=player&&event.player.hasMark('dulie')&&
    (player.countCards('h')>0||player.hp>=event.player.hp&&event.player.countCards('h')>0);
    },
    content:function(){
    'step 0'
    var list=[],target=trigger.player,choiceList=[
    '弃置一张牌并对其造成1点伤害',
    '获得其一张手牌',
    ];
    event.target=target;
    if(player.hasCard(function(card){
    return lib.filter.cardDiscardable(card,player,'tspowei_use');
    },'h')) list.push('选项一');
    else choiceList[0]='<span style="opacity:0.5">'+choiceList[0]+'</span>';
    if(player.hp>=target.hp&&target.countCards('h')>0) list.push('选项二');
    else choiceList[1]='<span style="opacity:0.5">'+choiceList[1]+'</span>';
    player.chooseControl(list,'cancel2').set('prompt',get.prompt('tspowei',target)).set('choiceList',choiceList).set('ai',function(){
    var evt=_status.event.getParent();
    if(evt.player.hasCard(function(card){
    return lib.filter.cardDiscardable(card,evt.player,'tspowei_use')&&get.value(card,evt.player)<7;
    },'h')&&get.damageEffect(evt.target,evt.player,evt.player)>0) return '选项一';
    if(evt.player.hp>=evt.target.hp&&evt.target.countCards('h')>0&&get.attitude(evt.player,evt.target)<=0&&!evt.target.hasSkillTag('noh')) return '选项二';
    return 'cancel2';
    });
    'step 1'
    if(result.control!='cancel2'){
    if(result.control=='选项二'){
    player.logSkill('tspowei',target);
    player.gainPlayerCard(target,'h',true);
    event.goto(3);
    }
    }
    else event.finish();
    'step 2'
    player.chooseToDiscard('h',true).logSkill=['tspowei_use',target];
    target.damage();
    'step 3'
    player.addTempSkill('tspowei_inRange');
    },
    ai:{
    expose:0.2,
    },
    sub:true,
    },
    inRange:{
    charlotte:true,
    mod:{
    inRangeOf:function(from,to){
    if(from==_status.currentPhase) return true;
    },
    },
    sub:true,
    },
    init:{
    audio:"tspowei",
    trigger:{
    global:"phaseBefore",
    player:"enterGame",
    },
    forced:true,
    filter:function(event,player){
    return event.name!='phase'||game.phaseNumber==0;
    },
    logTarget:function(event,player){
    return game.filterPlayer((current)=>current!=player&&!current.hasMark('dulie'));
    },
    content:function(){
    var list=game.filterPlayer((current)=>current!=player&&!current.hasMark('dulie')).sortBySeat();
    for(var i of list) i.addMark('dulie',1,false);
    },
    sub:true,
    },
    move:{
    audio:"tspowei",
    trigger:{
    player:"phaseBegin",
    },
    forced:true,
    filter:function(event,player){
    return game.hasPlayer((current)=>current!=player&&current.hasMark('dulie'));
    },
    content:function(){
    var list=game.filterPlayer((current)=>current!=player&&current.hasMark('dulie')).sortBySeat();
    var map={};
    for(var i of list){
    var num=i.countMark('dulie');
    i.removeMark('dulie',num);
    map[i.playerid]=num;
    }
    for(var i of list){
    var next=i.next;
    if(next==player) next=next.next;
    next.addMark('dulie',map[i.playerid]);
    }
    },
    sub:true,
    },
    achieve:{
    audio:"tspowei1",
    trigger:{
    player:"phaseBegin",
    },
    forced:true,
    skillAnimation:true,
    animationColor:"metal",
    filter:function(event,player){
    return !game.hasPlayer(function(current){
    return current.hasMark('dulie');
    });
    },
    content:function(){
    game.log(player,'成功完成使命');
    player.awakenSkill('tspowei');
    player.shixiaoSkill('tspowei');
    player.addSkillLog('shenzhu');
    },
    sub:true,
    },
    fail:{
    audio:"tspowei2",
    trigger:{
    player:"dying",
    },
    forced:true,
    content:function(){
    'step 0'
    game.log(player,'使命失败');
    player.awakenSkill('tspowei');
    player.failSkill('tspowei');
    player.shixiaoSkill('tspowei');
    if(player.hp<1) player.recover(1-player.hp);
    'step 1'
    var num=player.countCards('e');
    if(num>0) player.chooseToDiscard('e',true,num);
    },
    sub:true,
    },
    },
    }


    IP属地:辽宁2楼2022-12-23 20:33
    回复
      神太史慈的


      IP属地:辽宁3楼2022-12-23 20:34
      回复
        重导一遍game吧


        IP属地:广东来自Android客户端4楼2022-12-26 23:19
        回复