卡牌与城堡吧 关注:590贴子:7,574
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[公告]2023年12月1日版本更新

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核心扩展
我们的第一套扩展包已准备就绪,包含41张新卡!商店中免费提供其中1张卡。另外40张可以通过制作或普通卡包获得。此外,所有40张卡都可以直接在特殊商店捆绑包中购买。
商店中还添加了独有的假日城堡系列!这是一个限时优惠,所以赶快来获取吧!
此外,游戏玩法和卡牌平衡也进行了重大修改。请参阅我们社区Discord上的完整注释!
排名系统
玩家不再失去青铜级的星星,但每层的星星数量增加到5颗。这应该会导致玩家比以前更快地升级到青铜级。
游戏玩法
陷阱限制增加至5个。
陷阱现在显示为不同的颜色以表示它们属于哪个派系。
德鲁伊陷阱现在的费用为3。
忍者陷阱现在的费用为3。
海盗陷阱现在的费用为1。
十字军陷阱现在的费用为1。
卡牌平衡
记录在案:复制到的卡现在的费用为3(原为2)。
巨魔通行费:桥梁巨魔数值减少至4/3(原为6/3)。
风暴武器:现在提供+2/+1(原为+2攻击力)。
宇宙均衡:现在的费用为4,但将生命设置为1(原费用为1金币并将生命设置为2)。
走私团伙:费用增加至4,违禁品数量减少至3(原为3和4)。
机敏私掠者:战吼效果不再需要无珍宝,但违禁品数量减少至2个(原为3个)。数值减少到3/3。
雪鸮:数值减少至1/3(原为2/3)。
矮人圣骑士:数值更改为1/5(原为2/4)。
巫师:更改为战吼:抽一张咒语牌。数值更改为3/1。
萨拉哈恶鱼:数值更改为1/3(原为2/3)。
亡者大军:费用增加至3(原为2)。
野狼:数值减少至1/2(原为1/4)。
群体狩猎:费用增加至5(原为4)。
迅猛龙:数值减少至2/2(原为3/2)。
恐龙巢穴:费用增加至4(原为3)。
海女巫:数值减少至2/2(原为2/3)。
骷髅侍从:费用增加至4(原为3)。数值更改为1/3(原为2/3)。
牺牲刀:费用增加至4(原为3)。
捣蛋鬼:更改为将随机术士法术添加到你的手上。
牧师:数值更改为1/4(原为2/3)。
尸体爆炸:现在只攻击单位。费用减少到5(原为6)。
矮人铁匠:现在只复制一件随机物品,但费用减少到2(原为3,复制所有物品)。数值减少至1/4(原为2/4)。
*开发者说明:随着我们向游戏中添加更多物品,铁匠会不断创建新的有问题的构筑。当你必须围绕玩家同时拥有8张复制卡牌进行计划时,创建平衡的卡牌是非常困难的,从长远来看,这不是我们希望物品扮演的角色(复制和“群体狩猎”更适合野兽)。我们希望拥有各种各样具有不同能力的物品,这样它们就可以成为未来扩展中矮人的一个有趣的随机池,而这种机制正在抑制我们的设计。
亚希姆泰坦:生命值降低至8。
复活术:复活友军的费用限制减少至3(原为5)。我们相信,这个阈值变化在未来将更容易管理。
牛头人:当它杀死敌人时,它现在获得狂暴而不是抓牌。
瓦斯科海姆战士:攻击力减少至3(原为4)。
咒涌法师:攻击力降低至1(原为2)。
盗贼:改为提供3费用违禁品而不是物品。
忠贞龙兽:改为提供随机治疗法术而不是物品。数值减少至2/3(原为3/3)。
生命之井:抽取单位的增益增加至+2/+2(原为+2生命值)。
火炮手:如果你持有违禁品,费用会降低2。
枭熊:增益减少至+2/+2(原为+3/+3)。数值增加至4/5(原为4/4)。
亡者呐喊:现在造成10点伤害,加上每2个死去的友方单位造成1点伤害。费用减少到9。
**注意:这张卡的缩放在长局游戏中非常荒谬,它对于彻底结束游戏来说太可靠了,并且不需要去太多的围绕它构筑来生效。我们希望玩家必须更加努力才能产生巨大的呐喊伤害。
大海怪:现在的费用为10,拥有10/10数值和狂暴,并对被拉动的单位造成3点伤害。
***注意:我们希望促进大海怪的使用。增加的费用和威力应该使这张卡真正值得用额外的回合来召唤它。


IP属地:江苏1楼2023-12-03 11:04回复
    DEC 1ST 2023
    CORE EXPANSION
    Our first exansion set is ready, featuring 41 new cards! 1 of these cards is available for FREE in the shop. The other 40 can be obtained through crafting or normal card packs. In addition, all 40 cards can be purchased directly in a special shop bundle.
    An exclusive collection of holiday Castles has also been added to the shop! This is a limited time offer, so pick them up soon!
    In addition, major revisions have been made to gameplay and card balance. Please see the complete notes on our community Discord!
    RANKING SYSTEM
    Players no longer lose stars in Bronze, but the number of stars per tier is increased to 5. This should result in players moving through Bronze more quickly than before.
    GAMEPLAY
    Trap Limit increased to 5.
    Traps now display as different colors to denote which faction they belong to.
    Druid traps now cost 3.
    Ninja traps now cost 3.
    Pirate traps now cost 1.
    Crusader traps now cost 1.
    CARDS
    Transcribe: Copied card now costs 3 (was 2).
    Troll Toll: Bridge Troll stats reduced to 4/3. (was 6/3).
    Storm Weapon: Now gives +2/+1 (was +2 attack).
    Cosmic Equation: Now costs 4, but sets HP to 1 (was 1 gold and set HP to 2).
    Smuggling Ring: Cost increased to 4, and Contraband count reduced to 3 (was 3 and 4).
    Resourceful Privateer: No longer requires no treasure, but Contraband count reduced to 2 (was 3). Stats reduced to 3/3.
    Snowy Owl: Stats reduced to 1/3 (was 2/3).
    Dwarf Paladin: Stats changed to 1/5 (was 2/4).
    Wizard: Changed to Warcry: Draw a spell. Stats changed to 3/1.
    Salahar Spitefish: Stats changed to 1/3 (was 2/3).
    Army of the Dead: Cost increased to 3 (was 2).
    Wolf: Stats reduced to 1/2 (was 1/4).
    Pack Hunting: Cost increased to 5 (was 4).
    Velociraptor: Stats reduced to 2/2 (was 3/2).
    Dinosaur Nest: Cost increased to 4 (was 3).
    Sea Witch: Stats reduced to 2/2 (was 2/3).
    Skeletal Squire: Cost increased to 4 (was 3). Stats changed to 1/3 (was 2/3).
    Sacrificial Knife: Cost increased to 4 (was 3).
    Imp: Changed to add a random Warlock spell to your hand.
    Priest: Stats changed to 1/4 (was 2/3).
    Corpse Explosion: Now only hits units. Cost reduced to 5 (was 6).
    Dwarven Blacksmith: Now only copies one random Item, but cost reduced to 2 (was 3 and copied all Items). Stats reduced to 1/4 (was 2/4).
    Developer’s Note: As we add more items to the game, blacksmith is continually creating new problem builds. It is very hard to create balanced cards when you have to plan around players having 8 copies of them in hand at once, and long term this isn’t the role we want Items to play (duplication and “hunting in packs” is a better fit for Beasts). We want to have a large variety of items with different abilities so they can be a fun random pool for the dwarves in future expansions, and this sort of mechanic is inhibiting our designs.
    Yaarhym Titan: HP reduced to 8.
    Resurrection: Cost limit of resurrected ally reduced to 3 (was 5). We believe this threshold shift will be easier to manage far into the future.
    Minotaur: When it slays an enemy, it now gains Berserk instead of drawing a card.
    Vaskrheim Warrior: Attack reduced to 3 (was 4).
    Spellsurge Adept: Attack reduced to 1 (was 2).
    Thief: Changed to give a 3-Cost Contraband instead of an Item.
    Faithful Drake: Changed to give a random healing spell instead of an Item. Stats reduced to 2/3 (was 3/3).
    Lifewell: Buff for drawn units increased to +2/+2 (was +2 health).
    Cannoneer: Changed to cost 2 less if you are holding Contraband.
    Owlbear: Bonus reduced to +2/+2 (was +3/+3). Stats increased to 4/5 (was 4/4).
    Screams of the Fallen: Now deals 10 damage plus 1 per 2 friendly units that died. Cost reduced to 9.
    Note: The scaling on this card has been pretty ridiculous in long running games, it is far too reliable for ending a game outright and doesn't require much in the way of build-around to work. We want players to have to work harder to generate big Scream damage.
    The Kraken: Now costs 10, with 10/10 stats and Berserk, and deals 3 damage to pulled units.
    Note: We want the Kraken to be a lot more hype. The increased cost and power should make this card truly worth of spending an extra turn to summon it.


    IP属地:江苏2楼2023-12-03 11:07
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