FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131]
FactoryGame_UMG_Win64_Shipping!UUserWidget::NativeConstruct() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1441]
FactoryGame_FactoryGame_Win64_Shipping!UFGInteractWidget::NativeConstruct() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGInteractWidget.cpp:40]
FactoryGame_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:1000]
FactoryGame_UMG_Win64_Shipping!UWidget::TakeWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:917]
FactoryGame_UMG_Win64_Shipping!UWidgetSwitcherSlot::BuildSlot() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\WidgetSwitcherSlot.cpp:32]
FactoryGame_UMG_Win64_Shipping!UWidgetSwitcher::OnSlotAdded() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\WidgetSwitcher.cpp:110]
FactoryGame_UMG_Win64_Shipping!UPanelWidget::execAddChild() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Intermediate\Build\Win64\FactoryGame\Inc\UMG\UHT\PanelWidget.gen.cpp:46]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetObj() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2865]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131]
FactoryGame_Engine_Win64_Shipping!FLatentActionManager::TickLatentActionForObject() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:325]
FactoryGame_Engine_Win64_Shipping!FLatentActionManager::ProcessLatentActions() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:233]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1578]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1795]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5873]
FactoryGame_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
FactoryGame_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
FactoryGame_Win64_Shipping!WinMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3206]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131]
FactoryGame_UMG_Win64_Shipping!UUserWidget::NativeConstruct() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1441]
FactoryGame_FactoryGame_Win64_Shipping!UFGInteractWidget::NativeConstruct() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGInteractWidget.cpp:40]
FactoryGame_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:1000]
FactoryGame_UMG_Win64_Shipping!UWidget::TakeWidget() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:917]
FactoryGame_UMG_Win64_Shipping!UWidgetSwitcherSlot::BuildSlot() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\WidgetSwitcherSlot.cpp:32]
FactoryGame_UMG_Win64_Shipping!UWidgetSwitcher::OnSlotAdded() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\UMG\Private\Components\WidgetSwitcher.cpp:110]
FactoryGame_UMG_Win64_Shipping!UPanelWidget::execAddChild() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Intermediate\Build\Win64\FactoryGame\Inc\UMG\UHT\PanelWidget.gen.cpp:46]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1134]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3075]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetObj() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2865]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1033]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3199]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1203]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1301]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6412]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2131]
FactoryGame_Engine_Win64_Shipping!FLatentActionManager::TickLatentActionForObject() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:325]
FactoryGame_Engine_Win64_Shipping!FLatentActionManager::ProcessLatentActions() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\LatentActionManager.cpp:233]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1578]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1795]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5873]
FactoryGame_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
FactoryGame_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
FactoryGame_Win64_Shipping!WinMain() [C:\BuildAgent\work\607eee041ab2bfcf\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll