We had the opportunity to sit down with Producer Greg Kasavin for a special Empire of The Rising Sun build mechanic interview. Read on for an in depth look at the build mechanic, and be sure to head online afterwards if your in the BETA to try out some of the easy and flexible strategies the Empire has to offer.
我们有幸采访到了制作人Greg Kasavin,讨论升阳帝国的建造机制。如果您想在Beta测试中尝试游玩帝国,试试一些简单灵活策略的话,走过路过,千万不要错过。
1. When creating Red Alert 3, was it decided early on that each faction should have a different build mechanic?
红警3还在开发的时候,是不是早就已经决定了要给每个阵营不同的建造机制呢?
GK: Yes, we were interested in the possibility of each faction having a unique build mechanic relatively early on. However, what was more important to us was to wind up with three factions each with a different and distinct feel to them. The need to come up with different build mechanics that played into each of the factions' identities naturally emerged from that goal. In the case of the Empire of the Rising Sun, we wanted to come up with a fast and flexible build mechanic that supported the faction's ruthless nature and predisposition toward hard-hitting, unpredictable assaults.
GK:没错,我们在相对早期的阶段就对每个阵营拥有独特建造机制的可能性感兴趣了。但是对我们来说,最重要的是最终完成的三阵营要有截然不同的感觉。所以为了达到这个目的,我们自然就得让不同的建造机制来强调每个阵营的定位。就升阳帝国而言,我们想要一种快速灵活的建造机制,以彰显这个阵营无情的本性以及难以预料的强硬突击作风。
我们有幸采访到了制作人Greg Kasavin,讨论升阳帝国的建造机制。如果您想在Beta测试中尝试游玩帝国,试试一些简单灵活策略的话,走过路过,千万不要错过。
1. When creating Red Alert 3, was it decided early on that each faction should have a different build mechanic?
红警3还在开发的时候,是不是早就已经决定了要给每个阵营不同的建造机制呢?
GK: Yes, we were interested in the possibility of each faction having a unique build mechanic relatively early on. However, what was more important to us was to wind up with three factions each with a different and distinct feel to them. The need to come up with different build mechanics that played into each of the factions' identities naturally emerged from that goal. In the case of the Empire of the Rising Sun, we wanted to come up with a fast and flexible build mechanic that supported the faction's ruthless nature and predisposition toward hard-hitting, unpredictable assaults.
GK:没错,我们在相对早期的阶段就对每个阵营拥有独特建造机制的可能性感兴趣了。但是对我们来说,最重要的是最终完成的三阵营要有截然不同的感觉。所以为了达到这个目的,我们自然就得让不同的建造机制来强调每个阵营的定位。就升阳帝国而言,我们想要一种快速灵活的建造机制,以彰显这个阵营无情的本性以及难以预料的强硬突击作风。