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《红色警戒3》开发者关于升阳帝国机制的讨论

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译者按:本文翻译自《命令与征服》官网,原文发布于2008年7月29日。


IP属地:浙江来自iPhone客户端1楼2024-08-22 12:31回复
    We had the opportunity to sit down with Producer Greg Kasavin for a special Empire of The Rising Sun build mechanic interview. Read on for an in depth look at the build mechanic, and be sure to head online afterwards if your in the BETA to try out some of the easy and flexible strategies the Empire has to offer.
    我们有幸采访到了制作人Greg Kasavin,讨论升阳帝国的建造机制。如果您想在Beta测试中尝试游玩帝国,试试一些简单灵活策略的话,走过路过,千万不要错过。
    1. When creating Red Alert 3, was it decided early on that each faction should have a different build mechanic?
    红警3还在开发的时候,是不是早就已经决定了要给每个阵营不同的建造机制呢?
    GK: Yes, we were interested in the possibility of each faction having a unique build mechanic relatively early on. However, what was more important to us was to wind up with three factions each with a different and distinct feel to them. The need to come up with different build mechanics that played into each of the factions' identities naturally emerged from that goal. In the case of the Empire of the Rising Sun, we wanted to come up with a fast and flexible build mechanic that supported the faction's ruthless nature and predisposition toward hard-hitting, unpredictable assaults.
    GK:没错,我们在相对早期的阶段就对每个阵营拥有独特建造机制的可能性感兴趣了。但是对我们来说,最重要的是最终完成的三阵营要有截然不同的感觉。所以为了达到这个目的,我们自然就得让不同的建造机制来强调每个阵营的定位。就升阳帝国而言,我们想要一种快速灵活的建造机制,以彰显这个阵营无情的本性以及难以预料的强硬突击作风。


    IP属地:浙江来自iPhone客户端2楼2024-08-22 12:32
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      2. What opportunities does this build mechanic give players?
      这种建筑机制给玩家带来了怎样的可能性呢?
      GK: The Empire of the Rising Sun has the most unrestricted base-building mechanic, so it presents a lot of interesting opportunities for aggressive, sneaky, or creative players. Rather than have to build structures next to their Construction Yard, the Empire builds these hovering robotic vehicles called Nanocores, which can go just about anywhere before "unfurling" into a specific structure. So you can spread your whole base out across the map, park your structures on the enemy's doorstep, and much more. It's also relatively easy to expand to additional resource points as the Empire, since all they need to do is drive a Refinery Core over to an unclaimed Ore Mine. Even better, their Ore Collectors can defend themselves using concealed autocannons.
      GK:升阳帝国拥有最不受限的基地建设机制,所以它给攻击性较强的、喜欢偷家的或者富有创造力的玩家都提供了很多有趣的可能性。帝国无需在它的主机旁边建造建筑,而是制造名为纳米核心的悬浮无人车辆,它们在「展开」成特定的建筑之前几乎能去任何地方。所以你可以把你的整个基地分散在地图上面,把你的建筑摆在敌人的家门口等等。帝国扩张到额外的资源点也很容易,他们只需要把矿场核心开到没人占领的矿脉就行了。更棒的是,他们的矿车还能使用隐藏的机炮自卫。


      IP属地:浙江来自iPhone客户端3楼2024-08-22 12:32
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        3. What risks does this build mechanic have?
        这种建造机制又有什么风险呢?
        GK: From a gameplay point of view, the Empire's build system is risky because it tempts the player to spread his base thin or get really close to the enemy. These types of tactics can be detected by scout units and then countered, as Nanocores are defenseless and vulnerable. The Empire's build system also requires a bit more finesse than the other build systems, since it involves physically moving units to where you want your structures to go, while the other two sides can make structures build up straight out of the ground. From a design point of view, the Empire's build system is risky because it's so open-ended. As their build system provides a lot of natural advantages, it was a fun challenge to find ways to counterbalance that in a way that doesn't feel overpowering and yet still is very satisfying to play with. We hope players will find that we struck a good balance here.
        GK:从游戏玩法的角度上说,帝国的建造机制是最有风险的,因为它会诱导玩家分散他的基地,或者过于靠近敌人。这种类型的战术容易被侦察单位发现并反制,纳米核心没有防御能力,相当脆皮。帝国的建造机制也比其他的建造机制更吃技巧,因为它要把单位在物理层面移动到你想要建造的地方,而另外两个阵营的建筑只需拔地而起。从设计的角度来看,帝国的建造机制也是有风险的,因为它是开放型的。由于他们的建造机制提供了很多先天的优势,所以设法平衡这种优势是一个有趣的挑战,既不会让人感觉过于强大,又能让玩家玩得非常满意,我们希望玩家能发现我们在这里做到了很好的平衡性。


        IP属地:浙江来自iPhone客户端4楼2024-08-22 12:33
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          4. Do the Allies and Soviets have any way of getting the upper hand with the way they build?
          盟军和苏联在他们各自的建造机制里有没有获得优势的方法呢?
          GK: The Allies and Soviets each have unique advantages to their build systems, as well. The Allies benefit from the traditional C&C-style build system, so they can do things like queue up base defenses and place them down in a pinch. They also have some of the best recon units and abilities in the game, so they can find out what the Empire is up to early on through scouting. As for the Soviets, they have access to a handy structure called the Crusher Crane, which lets them build multiple structures at once as well as repair vehicles or even scrap them for a refund. The Soviets also gain a bit of build radius from any structures they place, so they can spread out across the map faster than any other faction.
          GK:盟军和苏联在建造机制方面也各有独特优势。盟军拥有传统命令与征服风格的建造机制,他们可以先购买基地防御塔,在紧要关头时再放置下去。他们在游戏中还有一些最棒的侦察单位以及技能,所以他们可以通过侦察手段尽早发现帝国动向。至于苏联玩家,他们可以使用一种名为粉碎起重机的便捷建筑,这让他们可以同时建造多个建筑,以及修理载具,甚至报废它们退钱。苏联玩家还可以通过放置的任何建筑获得一些建造半径,因此他们也可以比其他阵营更快在地图上展开。


          IP属地:浙江来自iPhone客户端5楼2024-08-22 12:33
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            5. What are some examples of ways you can expand around the map as the Empire?
            作为帝国玩家,您可以通过哪些方式在地图上扩张呢?
            GK: The Empire can try and rush to as many Ore Mines as possible early on in a battle, in order to gain an economic advantage quickly. They can send their base defenses out to choke points or even to the enemy base. They can try sneaking a production structure like their Instant Dojo or the Imperial Docks to areas right next to the enemy or his most-likely expansions, in order to mount an aggressive ambush. Or they can spread their structures all across the map, to make it harder for their foes to pin them down.
            GK:为了快速获取经济优势,帝国可以在战斗初期尽可能地尝试多开矿,他们可以让防御塔堵住路口,甚至直接安插在敌人基地里。他们也可以试试把诸如帝国道场或者帝国码头之类的生产建筑偷偷地建在靠近敌人或者敌人最有可能扩张的地方,以发动侵略性的伏击。或者也可以把建筑散布在整个地图上面,让敌人更难以压制他们。


            IP属地:浙江来自iPhone客户端6楼2024-08-22 12:33
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              6. Does this build mechanic compliment the way the Empire plays as a whole?
              这样的建造机制是否有利于帝国的游玩体验?
              GK: The Empire of the Rising Sun is intended to have a deep learning curve, and the flexibility of their build system should play right into that. As well, the faction heavily favors unit micromanagement over base micromanagement, so it helps that Imperial bases are built up from units rather than in the conventional C&C's way. The Empire is a hard-hitting faction that's meant to reward skillful, dexterous play, so we hope that their open-ended build mechanic will support that. When playing as the Empire, we hope you'll feel like you've always got a lot of options at your disposal, and that you can effectively keep fighting down to the last unit.
              GK:升阳帝国拥有深度的学习曲线,他们建造机制的灵活性应该要恰到好处地发挥作用才行。正是因为这样,这个阵营的操作比起基地运营更关注单位层面,而非传统的命令与征服建造机制。帝国是一个硬核的阵营,更依赖熟练灵巧的游玩方式。所以我们希望他们的开放式建造机制能够支持这一特点,当您在游玩帝国的时候,我们希望您能体会到总有多样的选择供您使用,并且有效地战斗到最后一个单位。


              IP属地:浙江来自iPhone客户端7楼2024-08-22 12:34
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                7. What are some interesting situations that come up during the game with the Empire's nanocores being able to go anywhere on the map?
                当帝国的核心能够在地图上随意游走,在游戏中会带来哪些有趣的情况呢?
                GK: When I'm feeling gutsy as the Empire of the Rising Sun, I like trying to expand straight to Ore Mines closer to the enemy's base, or even use my Ore Collectors to attack their limited forces in the early-game. Walling in an overly defensive opponent using turrets is a classic tactic that works well for the Empire, or better yet, sneaking an Imperial Docks into the corner of the map and teching straight to Shogun Battleships can be an even better way of catching an unassuming player completely by surprise. Of course, when I'm playing against someone who I think is better than I am, I tend to get a lot more conservative when playing as the Empire, at least when it comes to laying out my base. Even still, I like trying to sneak an Instant Dojo somewhere my opponent isn't likely to look, and get that thing upgraded as quickly as possible so that I can get my gal Yuriko Omega and a Shinobi or two into the enemy base. You'd be surprised how much devastation a few well-placed Imperial infantry units can cause.
                GK:当我扮演升阳帝国的勇者时,我喜欢尝试直接扩张到靠近敌人老家的矿脉,或者甚至是在游戏早期用矿车攻击他们有限的部队。用炮塔包围憋憋乐对手,对帝国玩家来说也是一种很有效的策略。还有更好玩的,把帝国码头偷偷开到地图的角落,然后直接升科技出将军战列舰,比较适合低调的玩家搞偷袭。当然,如果我觉得对面比我更强的话,我玩帝国就更保守一点了,至少在布置基地的时候会这样。即便如此,我还是喜欢尝试在我的对手不太可能看到的地方偷偷放个帝国道场,然后尽快升科技,这样我就可以让我的百合子妹儿带着俩忍者摸进敌人基地,你会惊讶于一些部署得当的帝国步兵单位能造成多么大的破坏。
                Thanks Greg!
                谢谢您,Greg!


                IP属地:浙江来自iPhone客户端8楼2024-08-22 12:34
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                  太符合帝国的定位了


                  IP属地:河南来自Android客户端9楼2024-08-22 13:23
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                    翻译的很棒,信达雅!


                    IP属地:河北来自Android客户端10楼2024-08-22 14:39
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                      所以升阳的矿场比别的阵营贵了500


                      IP属地:上海来自Android客户端11楼2024-08-22 14:42
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                        所以帝国的T1塔超级拉胯


                        IP属地:广东来自Android客户端12楼2024-08-22 15:06
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                          IP属地:重庆来自Android客户端13楼2024-08-22 17:39
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                            如果弄成和轴心与同盟一样全都是展开了还能收回来呢


                            IP属地:湖南来自Android客户端14楼2024-08-23 01:40
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