<string>deep_devils_reef_tower_greenfin_spear_lvl1.png</string>
</dict>
<key>pop</key>
<dict>
<key>type</key>
<string>pop_shunt</string>
</dict>
<key>decal</key>
<dict>
<key>key</key>
<string>fx_scale_fadeout</string>
<key>use_position_floor</key>
<true/>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.5</real>
<key>y</key>
<integer>0</integer>
</dict>
<key>layer</key>
<string>decals</string>
<key>use_projectile_flip</key>
<true/>
<key>fadeout</key>
<dict>
<key>delay</key>
<real>0.5</real>
<key>duration</key>
<real>0.3</real>
</dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>deep_devils_reef_tower_greenfin_spear_decal_lvl1_animations.plist</string>
</dict>
</dict>
<key>hit</key>
<dict>
<key>blood_hit</key>
<true/>
<key>type</key>
<string>fx_blood</string>
<key>has_subtype</key>
<true/>
<key>layer</key>
<string>top</string>
</dict>
</dict>
</dict>
<dict>
<key>key</key>
<string>regeneration</string>
<key>cooldown</key>
<integer>2</integer>
<key>healing_points</key>
<integer>6</integer>
</dict>
</array>
</dict>
<key>greenfin_soldier_lvl2</key>
<dict>
<key>health</key>
<integer>90</integer>
<key>armor</key>
<integer>20</integer>
<key>armor_type</key>
<integer>0</integer>
<key>speed</key>
<integer>85</integer>
<key>block_x_position</key>
<integer>14</integer>
<key>block_range</key>
<integer>120</integer>
<key>supreme_architects_system</key>
<true/>
<key>info</key>
<dict>
<key>type</key>
<string>soldier</string>
<key>display_name</key>
<string>DEEP_DEVILS_SOLDIERS</string>
<key>display_bottom_image</key>
<string>gui_bottom_info_image_soldiers_0048.png</string>
</dict>
<key>shadow</key>
<dict>
<key>sprite</key>
<string>deep_devils_reef_tower_greenfin_lvl2_shadow.png</string>
</dict>
<key>selector</key>
<dict>
<key>file</key>
<string>selected_soldier_small.png</string>
</dict>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.5</real>
<key>y</key>
<real>0.1</real>
</dict>
<key>hit_position</key>
<dict>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>7</integer>
</dict>
<key>head_position</key>
<dict>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>26</integer>
</dict>
<key>modifier_position</key>
<dict>
<key>x</key>
<integer>0</integer>
<key>y</key>
<integer>8</integer>
</dict>
<key>life_bar</key>
<dict>
<key>size</key>
<integer>0</integer>
<key>y</key>
<integer>27</integer>
</dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>deep_devils_reef_tower_greenfin_lvl2_animations.plist</string>
</dict>
<key>skills</key>
<array>
<dict>
<key>key</key>
<string>rally_delay</string>
<key>type</key>
<integer>2</integer>
<key>run_on_inactive</key>
<true/>
</dict>
<dict>
<key>key</key>
<string>respawn</string>
<key>time</key>
<integer>12</integer>
</dict>
<dict>
<key>key</key>
<string>melee</string>
<key>main</key>
<true/>
<key>cooldown</key>
<integer>1</integer>
<key>damage_min</key>
<integer>8</integer>
<key>damage_max</key>
<integer>10</integer>
<key>damage_type</key>
<integer>0</integer>
<key>action_time</key>
<real>0.266</real>
<key>animation_start</key>
<string>attack</string>
</dict>
<dict>
<key>key</key>
<string>range_unit</string>
<key>dummy</key>
<true/>
<key>flip_toward_target</key>
<true/>
<key>run_on_inactive</key>
<false/>
<key>cast_on_moving</key>
<false/>
<key>cooldown</key>
<real>0.9</real>
<key>action_time</key>
<real>0.5</real>
<key>range</key>
<integer>360</integer>
<key>range_min</key>
<integer>100</integer>
<key>should_lock_shooting</key>
<false/>
<key>has_retarget</key>
<true/>
<key>animation_start</key>
<string>shoot</string>
<key>shoot_position</key>
<dict>
<key>x</key>
<integer>11</integer>
<key>y</key>
<integer>27</integer>
</dict>
<key>shoot_position_flipped</key>
<dict>
<key>x</key>
<integer>-11</integer>
<key>y</key>
<integer>27</integer>
</dict>
<key>proyectile</key>
<dict>
<key>rotation</key>
<dict>
<key>type</key>
<integer>1</integer>
</dict>
<key>type</key>
<string>parabole</string>
<key>towards_unit</key>
<true/>
<key>t1</key>
<integer>15</integer>
<key>t0_condition</key>
<integer>1</integer>
<key>g</key>
<integer>-1</integer>
<key>step</key>
<integer>33</integer>
<key>damage_type</key>
<integer>0</integer>
<key>damage_min</key>
<integer>10</integer>
<key>damage_max</key>
<integer>13</integer>
<key>damage_armor_type</key>
<integer>0</integer>
<key>release_sound</key>
<string>axe_release_sound</string>
<key>animations</key>
<dict>
<key>fixed_frame</key>
<string>deep_devils_reef_tower_greenfin_spear_lvl2.png</string>
</dict>
<key>pop</key>
<dict>
<key>type</key>
<string>pop_shunt</string>
</dict>
<key>decal</key>
<dict>
<key>key</key>
<string>fx_scale_fadeout</string>
<key>use_position_floor</key>
<true/>
<key>anchor</key>
<dict>
<key>x</key>
<real>0.5</real>
<key>y</key>
<integer>0</integer>
</dict>
<key>layer</key>
<string>decals</string>
<key>use_projectile_flip</key>
<true/>
<key>fadeout</key>
<dict>
<key>delay</key>
<real>0.5</real>
<key>duration</key>
<real>0.3</real>
</dict>
<key>animations</key>
<dict>
<key>animations_file</key>
<string>deep_devils_reef_tower_greenfin_spear_decal_lvl2_animations.plist</string>
</dict>
</dict>