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原本还好好的,我后来改少林寺攻击范围,还有鱼人塔的攻击范围,以及鱼人和海选之人的各种属性值,我还没调小鱼人可以远程攻击呢,结果就出bug,启动还行,进入关卡了就卡bug玩不了了,就算不带也出问题


IP属地:吉林来自Android客户端1楼2024-10-09 10:23回复
    d


    IP属地:吉林来自Android客户端2楼2024-10-09 10:24
    回复
      d


      IP属地:吉林来自Android客户端3楼2024-10-09 10:56
      回复
        具体代码发一下


        IP属地:山东来自Android客户端4楼2024-10-09 11:34
        收起回复
          <string>deep_devils_reef_tower_greenfin_spear_lvl1.png</string>
          </dict>
          <key>pop</key>
          <dict>
          <key>type</key>
          <string>pop_shunt</string>
          </dict>
          <key>decal</key>
          <dict>
          <key>key</key>
          <string>fx_scale_fadeout</string>
          <key>use_position_floor</key>
          <true/>
          <key>anchor</key>
          <dict>
          <key>x</key>
          <real>0.5</real>
          <key>y</key>
          <integer>0</integer>
          </dict>
          <key>layer</key>
          <string>decals</string>
          <key>use_projectile_flip</key>
          <true/>
          <key>fadeout</key>
          <dict>
          <key>delay</key>
          <real>0.5</real>
          <key>duration</key>
          <real>0.3</real>
          </dict>
          <key>animations</key>
          <dict>
          <key>animations_file</key>
          <string>deep_devils_reef_tower_greenfin_spear_decal_lvl1_animations.plist</string>
          </dict>
          </dict>
          <key>hit</key>
          <dict>
          <key>blood_hit</key>
          <true/>
          <key>type</key>
          <string>fx_blood</string>
          <key>has_subtype</key>
          <true/>
          <key>layer</key>
          <string>top</string>
          </dict>
          </dict>
          </dict>
          <dict>
          <key>key</key>
          <string>regeneration</string>
          <key>cooldown</key>
          <integer>2</integer>
          <key>healing_points</key>
          <integer>6</integer>
          </dict>
          </array>
          </dict>
          <key>greenfin_soldier_lvl2</key>
          <dict>
          <key>health</key>
          <integer>90</integer>
          <key>armor</key>
          <integer>20</integer>
          <key>armor_type</key>
          <integer>0</integer>
          <key>speed</key>
          <integer>85</integer>
          <key>block_x_position</key>
          <integer>14</integer>
          <key>block_range</key>
          <integer>120</integer>
          <key>supreme_architects_system</key>
          <true/>
          <key>info</key>
          <dict>
          <key>type</key>
          <string>soldier</string>
          <key>display_name</key>
          <string>DEEP_DEVILS_SOLDIERS</string>
          <key>display_bottom_image</key>
          <string>gui_bottom_info_image_soldiers_0048.png</string>
          </dict>
          <key>shadow</key>
          <dict>
          <key>sprite</key>
          <string>deep_devils_reef_tower_greenfin_lvl2_shadow.png</string>
          </dict>
          <key>selector</key>
          <dict>
          <key>file</key>
          <string>selected_soldier_small.png</string>
          </dict>
          <key>anchor</key>
          <dict>
          <key>x</key>
          <real>0.5</real>
          <key>y</key>
          <real>0.1</real>
          </dict>
          <key>hit_position</key>
          <dict>
          <key>x</key>
          <integer>0</integer>
          <key>y</key>
          <integer>7</integer>
          </dict>
          <key>head_position</key>
          <dict>
          <key>x</key>
          <integer>0</integer>
          <key>y</key>
          <integer>26</integer>
          </dict>
          <key>modifier_position</key>
          <dict>
          <key>x</key>
          <integer>0</integer>
          <key>y</key>
          <integer>8</integer>
          </dict>
          <key>life_bar</key>
          <dict>
          <key>size</key>
          <integer>0</integer>
          <key>y</key>
          <integer>27</integer>
          </dict>
          <key>animations</key>
          <dict>
          <key>animations_file</key>
          <string>deep_devils_reef_tower_greenfin_lvl2_animations.plist</string>
          </dict>
          <key>skills</key>
          <array>
          <dict>
          <key>key</key>
          <string>rally_delay</string>
          <key>type</key>
          <integer>2</integer>
          <key>run_on_inactive</key>
          <true/>
          </dict>
          <dict>
          <key>key</key>
          <string>respawn</string>
          <key>time</key>
          <integer>12</integer>
          </dict>
          <dict>
          <key>key</key>
          <string>melee</string>
          <key>main</key>
          <true/>
          <key>cooldown</key>
          <integer>1</integer>
          <key>damage_min</key>
          <integer>8</integer>
          <key>damage_max</key>
          <integer>10</integer>
          <key>damage_type</key>
          <integer>0</integer>
          <key>action_time</key>
          <real>0.266</real>
          <key>animation_start</key>
          <string>attack</string>
          </dict>
          <dict>
          <key>key</key>
          <string>range_unit</string>
          <key>dummy</key>
          <true/>
          <key>flip_toward_target</key>
          <true/>
          <key>run_on_inactive</key>
          <false/>
          <key>cast_on_moving</key>
          <false/>
          <key>cooldown</key>
          <real>0.9</real>
          <key>action_time</key>
          <real>0.5</real>
          <key>range</key>
          <integer>360</integer>
          <key>range_min</key>
          <integer>100</integer>
          <key>should_lock_shooting</key>
          <false/>
          <key>has_retarget</key>
          <true/>
          <key>animation_start</key>
          <string>shoot</string>
          <key>shoot_position</key>
          <dict>
          <key>x</key>
          <integer>11</integer>
          <key>y</key>
          <integer>27</integer>
          </dict>
          <key>shoot_position_flipped</key>
          <dict>
          <key>x</key>
          <integer>-11</integer>
          <key>y</key>
          <integer>27</integer>
          </dict>
          <key>proyectile</key>
          <dict>
          <key>rotation</key>
          <dict>
          <key>type</key>
          <integer>1</integer>
          </dict>
          <key>type</key>
          <string>parabole</string>
          <key>towards_unit</key>
          <true/>
          <key>t1</key>
          <integer>15</integer>
          <key>t0_condition</key>
          <integer>1</integer>
          <key>g</key>
          <integer>-1</integer>
          <key>step</key>
          <integer>33</integer>
          <key>damage_type</key>
          <integer>0</integer>
          <key>damage_min</key>
          <integer>10</integer>
          <key>damage_max</key>
          <integer>13</integer>
          <key>damage_armor_type</key>
          <integer>0</integer>
          <key>release_sound</key>
          <string>axe_release_sound</string>
          <key>animations</key>
          <dict>
          <key>fixed_frame</key>
          <string>deep_devils_reef_tower_greenfin_spear_lvl2.png</string>
          </dict>
          <key>pop</key>
          <dict>
          <key>type</key>
          <string>pop_shunt</string>
          </dict>
          <key>decal</key>
          <dict>
          <key>key</key>
          <string>fx_scale_fadeout</string>
          <key>use_position_floor</key>
          <true/>
          <key>anchor</key>
          <dict>
          <key>x</key>
          <real>0.5</real>
          <key>y</key>
          <integer>0</integer>
          </dict>
          <key>layer</key>
          <string>decals</string>
          <key>use_projectile_flip</key>
          <true/>
          <key>fadeout</key>
          <dict>
          <key>delay</key>
          <real>0.5</real>
          <key>duration</key>
          <real>0.3</real>
          </dict>
          <key>animations</key>
          <dict>
          <key>animations_file</key>
          <string>deep_devils_reef_tower_greenfin_spear_decal_lvl2_animations.plist</string>
          </dict>
          </dict>


          IP属地:吉林5楼2024-10-09 12:25
          回复
            <key>hit</key>
            <dict>
            <key>blood_hit</key>
            <true/>
            <key>type</key>
            <string>fx_blood</string>
            <key>has_subtype</key>
            <true/>
            <key>layer</key>
            <string>top</string>
            </dict>
            </dict>
            </dict>
            <dict>
            <key>key</key>
            <string>regeneration</string>
            <key>cooldown</key>
            <integer>2</integer>
            <key>healing_points</key>
            <integer>13</integer>
            </dict>
            </array>
            </dict>
            <key>greenfin_soldier_lvl3</key>
            <dict>
            <key>health</key>
            <integer>140</integer>
            <key>armor</key>
            <integer>40</integer>
            <key>armor_type</key>
            <integer>0</integer>
            <key>speed</key>
            <integer>85</integer>
            <key>block_x_position</key>
            <integer>14</integer>
            <key>block_range</key>
            <integer>120</integer>
            <key>supreme_architects_system</key>
            <true/>
            <key>info</key>
            <dict>
            <key>type</key>
            <string>soldier</string>
            <key>display_name</key>
            <string>DEEP_DEVILS_SOLDIERS</string>
            <key>display_bottom_image</key>
            <string>gui_bottom_info_image_soldiers_0049.png</string>
            </dict>
            <key>shadow</key>
            <dict>
            <key>sprite</key>
            <string>deep_devils_reef_tower_greenfin_lvl3_shadow.png</string>
            </dict>
            <key>selector</key>
            <dict>
            <key>file</key>
            <string>selected_soldier_small.png</string>
            </dict>
            <key>anchor</key>
            <dict>
            <key>x</key>
            <real>0.5</real>
            <key>y</key>
            <real>0.1</real>
            </dict>
            <key>hit_position</key>
            <dict>
            <key>x</key>
            <integer>0</integer>
            <key>y</key>
            <integer>7</integer>
            </dict>
            <key>head_position</key>
            <dict>
            <key>x</key>
            <integer>0</integer>
            <key>y</key>
            <integer>26</integer>
            </dict>
            <key>modifier_position</key>
            <dict>
            <key>x</key>
            <integer>0</integer>
            <key>y</key>
            <integer>8</integer>
            </dict>
            <key>life_bar</key>
            <dict>
            <key>size</key>
            <integer>0</integer>
            <key>y</key>
            <integer>27</integer>
            </dict>
            <key>animations</key>
            <dict>
            <key>animations_file</key>
            <string>deep_devils_reef_tower_greenfin_lvl3_animations.plist</string>
            </dict>
            <key>skills</key>
            <array>
            <dict>
            <key>key</key>
            <string>rally_delay</string>
            <key>type</key>
            <integer>2</integer>
            <key>run_on_inactive</key>
            <true/>
            </dict>
            <dict>


            IP属地:吉林6楼2024-10-09 12:26
            回复
              <key>key</key>
              <string>respawn</string>
              <key>time</key>
              <integer>12</integer>
              </dict>
              <dict>
              <key>key</key>
              <string>melee</string>
              <key>main</key>
              <true/>
              <key>cooldown</key>
              <integer>1</integer>
              <key>damage_min</key>
              <integer12</integer>
              <key>damage_max</key>
              <integer>1</integer>
              <key>damage_type</key>
              <integer>0</integer>
              <key>action_time</key>
              <real>0.266</real>
              <key>animation_start</key>
              <string>attack</string>
              </dict>
              <dict>
              <key>key</key>
              <string>range_unit</string>
              <key>dummy</key>
              <true/>
              <key>flip_toward_target</key>
              <true/>
              <key>run_on_inactive</key>
              <false/>
              <key>cast_on_moving</key>
              <false/>
              <key>cooldown</key>
              <real>0.9</real>
              <key>action_time</key>
              <real>0.5</real>
              <key>range</key>
              <integer>360</integer>
              <key>range_min</key>
              <integer>100</integer>
              <key>should_lock_shooting</key>
              <false/>
              <key>has_retarget</key>
              <true/>
              <key>animation_start</key>
              <string>shoot</string>
              <key>shoot_position</key>
              <dict>
              <key>x</key>
              <integer>11</integer>
              <key>y</key>
              <integer>27</integer>
              </dict>
              <key>shoot_position_flipped</key>
              <dict>
              <key>x</key>
              <integer>-11</integer>
              <key>y</key>
              <integer>27</integer>
              </dict>
              <key>proyectile</key>
              <dict>
              <key>rotation</key>
              <dict>
              <key>type</key>
              <integer>1</integer>
              </dict>
              <key>type</key>
              <string>parabole</string>
              <key>towards_unit</key>
              <true/>
              <key>t1</key>
              <integer>15</integer>
              <key>t0_condition</key>
              <integer>1</integer>
              <key>g</key>
              <integer>-1</integer>
              <key>step</key>
              <integer>33</integer>
              <key>damage_type</key>
              <integer>0</integer>
              <key>damage_min</key>
              <integer>15</integer>
              <key>damage_max</key>
              <integer>25</integer>
              <key>damage_armor_type</key>
              <integer>0</integer>
              <key>release_sound</key>
              <string>axe_release_sound</string>
              <key>animations</key>
              <dict>
              <key>fixed_frame</key>
              <string>deep_devils_reef_tower_greenfin_spear_lvl3.png</string>


              IP属地:吉林7楼2024-10-09 12:27
              回复
                </dict>
                <key>pop</key>
                <dict>
                <key>type</key>
                <string>pop_shunt</string>
                </dict>
                <key>decal</key>
                <dict>
                <key>key</key>
                <string>fx_scale_fadeout</string>
                <key>use_position_floor</key>
                <true/>
                <key>anchor</key>
                <dict>
                <key>x</key>
                <real>0.5</real>
                <key>y</key>
                <integer>0</integer>
                </dict>
                <key>layer</key>
                <string>decals</string>
                <key>use_projectile_flip</key>
                <true/>
                <key>fadeout</key>
                <dict>
                <key>delay</key>
                <real>0.5</real>
                <key>duration</key>
                <real>0.3</real>
                </dict>
                <key>animations</key>
                <dict>
                <key>animations_file</key>
                <string>deep_devils_reef_tower_greenfin_spear_decal_lvl3_animations.plist</string>
                </dict>
                </dict>
                <key>hit</key>
                <dict>
                <key>blood_hit</key>
                <true/>
                <key>type</key>
                <string>fx_blood</string>
                <key>has_subtype</key>
                <true/>
                <key>layer</key>
                <string>top</string>
                </dict>
                </dict>
                </dict>
                <dict>
                <key>key</key>
                <string>regeneration</string>
                <key>cooldown</key>
                <integer>2</integer>
                <key>healing_points</key>
                <integer>16</integer>
                </dict>
                </array>
                </dict>
                <key>redspin_soldier_lvl4</key>
                <dict>
                <key>health</key>
                <integer>220</integer>
                <key>armor</key>
                <integer>30</integer>
                <key>armor_type</key>
                <integer>0</integer>
                <key>speed</key>
                <integer>85</integer>
                <key>block_x_position</key>
                <integer>16</integer>
                <key>block_range</key>
                <integer>120</integer>
                <key>supreme_architects_system</key>
                <true/>
                <key>info</key>
                <dict>
                <key>type</key>
                <string>soldier</string>
                <key>display_name</key>
                <string>DEEP_DEVILS_SOLDIERS</string>
                <key>display_bottom_image</key>
                <string>gui_bottom_info_image_soldiers_0050.png</string>
                </dict>
                <key>selector</key>
                <dict>
                <key>file</key>
                <string>selected_soldier_small.png</string>
                </dict>
                <key>anchor</key>
                <dict>
                <key>x</key>
                <real>0.5</real>
                <key>y</key>
                <real>0.235</real>
                </dict>
                <key>hit_position</key>
                <dict>
                <key>x</key>
                <integer>0</integer>
                <key>y</key>
                <integer>11</integer>
                </dict>
                <key>head_position</key>
                <dict>
                <key>x</key>
                <integer>0</integer>
                <key>y</key>
                <integer>34</integer>
                </dict>
                <key>modifier_position</key>


                IP属地:吉林8楼2024-10-09 12:28
                回复
                  <dict>
                  <key>x</key>
                  <integer>0</integer>
                  <key>y</key>
                  <integer>12</integer>
                  </dict>
                  <key>life_bar</key>
                  <dict>
                  <key>size</key>
                  <integer>0</integer>
                  <key>y</key>
                  <integer>39</integer>
                  </dict>
                  <key>animations</key>
                  <dict>
                  <key>animations_file</key>
                  <string>deep_devils_reef_tower_redspine_lv4_animations.plist</string>
                  </dict>
                  <key>skills</key>
                  <array>
                  <dict>
                  <key>key</key>
                  <string>rally_delay</string>
                  <key>type</key>
                  <integer>2</integer>
                  <key>run_on_inactive</key>
                  <true/>
                  </dict>
                  <dict>
                  <key>key</key>
                  <string>respawn</string>
                  <key>main</key>
                  <true/>
                  <key>time</key>
                  <integer>12</integer>
                  </dict>
                  <dict>
                  <key>key</key>
                  <string>range_unit</string>
                  <key>id</key>
                  <string>deep_devils_reef_tower_redspine_net</string>
                  <key>level</key>
                  <integer>0</integer>
                  <key>flip_toward_target</key>
                  <true/>
                  <key>run_on_inactive</key>
                  <false/>
                  <key>cast_on_moving</key>
                  <false/>
                  <key>cooldown</key>
                  <array>
                  <integer>14</integer>
                  <integer>12</integer>
                  </array>
                  <key>action_time</key>
                  <real>0.3</real>
                  <key>range</key>
                  <integer>360</integer>
                  <key>range_min</key>
                  <integer>100</integer>
                  <key>should_lock_shooting</key>
                  <false/>
                  <key>has_retarget</key>
                  <true/>
                  <key>animation_start</key>
                  <string>net</string>
                  <key>targets_flying_units</key>
                  <false/>
                  <key>exclude_boss</key>
                  <true/>
                  <key>reset_tower_soldiers_skills_on_start</key>
                  <array>
                  <string>deep_devils_reef_tower_redspine_net</string>
                  </array>
                  <key>shoot_position</key>
                  <dict>
                  <key>x</key>
                  <integer>18</integer>
                  <key>y</key>
                  <integer>35</integer>
                  </dict>
                  <key>shoot_position_flipped</key>
                  <dict>
                  <key>x</key>
                  <integer>-18</integer>
                  <key>y</key>
                  <integer>35</integer>
                  </dict>
                  <key>proyectile</key>
                  <dict>
                  <key>rotation</key>
                  <dict>
                  <key>type</key>
                  <integer>1</integer>
                  </dict>
                  <key>type</key>
                  <string>parabole</string>
                  <key>towards_unit</key>
                  <true/>
                  <key>t1</key>
                  <integer>20</integer>
                  <key>t0_condition</key>
                  <integer>1</integer>
                  <key>g</key>
                  <integer>-1</integer>
                  <key>step</key>
                  <integer>33</integer>
                  <key>damage_type</key>
                  <integer>0</integer>
                  <key>damage_min</key>
                  <integer>0</integer>
                  <key>damage_max</key>
                  <integer>0</integer>
                  <key>damage_armor_type</key>
                  <integer>0</integer>
                  <key>release_sound</key>
                  <string>deep_devils_towertrap_throw</string>
                  <key>animations</key>
                  <dict>
                  <key>fixed_frame</key>
                  <string>deep_devils_reef_tower_redspine_skill_net.png</string>


                  IP属地:吉林9楼2024-10-09 12:28
                  回复
                    </dict>
                    <key>decal</key>
                    <dict>
                    <key>key</key>
                    <string>fx_scale_fadeout</string>
                    <key>use_position_target_floor</key>
                    <true/>
                    <key>anchor</key>
                    <dict>
                    <key>x</key>
                    <real>0.5</real>
                    <key>y</key>
                    <integer>0</integer>
                    </dict>
                    <key>layer</key>
                    <string>decals</string>
                    <key>use_projectile_flip</key>
                    <true/>
                    <key>fadeout</key>
                    <dict>
                    <key>delay</key>
                    <real>0.5</real>
                    <key>duration</key>
                    <real>0.3</real>
                    </dict>
                    <key>animations</key>
                    <dict>
                    <key>animations_file</key>
                    <string>deep_devils_reef_tower_redspine_skill_net_decal_animations.plist</string>
                    </dict>
                    </dict>
                    <key>hit</key>
                    <dict>
                    <key>blood_hit</key>
                    <true/>
                    <key>type</key>
                    <string>fx_blood</string>
                    <key>has_subtype</key>
                    <true/>
                    <key>layer</key>
                    <string>top</string>
                    </dict>
                    <key>modifier</key>
                    <dict>
                    <key>id</key>
                    <string>deep_devils_reef_tower_redspine_stun</string>
                    <key>key</key>
                    <string>stun_red_spin</string>
                    <key>rotate_unit</key>
                    <false/>
                    <key>invisible_unit</key>
                    <true/>
                    <key>inactive_unit</key>
                    <true/>
                    <key>duration</key>
                    <array>
                    <integer>2</integer>
                    <integer>4</integer>
                    </array>
                    <key>effects</key>
                    <array>
                    <dict>
                    <key>anchor</key>
                    <dict>
                    <key>x</key>
                    <real>0.5</real>
                    <key>y</key>
                    <real>0.118</real>
                    </dict>
                    <key>layer</key>
                    <string>entities</string>
                    <key>animation_start</key>
                    <string>in</string>
                    <key>animation_loop</key>
                    <string>loop</string>
                    <key>animation_end</key>
                    <string>out</string>
                    <key>position_type</key>
                    <integer>3</integer>
                    <key>animations</key>
                    <dict>
                    <key>animations_file</key>
                    <string>deep_devils_reef_tower_redspine_skill_net_active_animations.plist</string>
                    </dict>
                    <key>sound</key>
                    <dict>
                    <key>id</key>
                    <string>deep_devils_towertrap_catch</string>
                    </dict>
                    </dict>
                    </array>
                    </dict>
                    </dict>
                    <key>turn_on_layer</key>
                    <array>
                    <string>0</string>
                    </array>
                    </dict>
                    <dict>
                    <key>key</key>
                    <string>melee</string>
                    <key>cooldown</key>
                    <integer>1</integer>
                    <key>main</key>
                    <true/>
                    <key>damage_min</key>
                    <array>
                    <integer>15</integer>
                    <integer>24</integer>
                    </array>
                    <key>damage_max</key>
                    <array>
                    <integer>24</integer>
                    <integer>32</integer>
                    </array>
                    <key>damage_type</key>
                    <integer>0</integer>
                    <key>animations</key>
                    <key>action_time</key>
                    <real>0.333</real>
                    <key>animation_start</key>
                    <string>attack</string>
                    </dict>
                    <dict>
                    <key>key</key>
                    <string>range_unit</string>
                    <key>flip_toward_target</key>
                    <true/>
                    <key>run_on_inactive</key>
                    <false/>
                    <key>cast_on_moving</key>
                    <false/>
                    <key>cooldown</key>
                    <real>0.7</real>
                    <key>action_time</key>
                    <real>0.333</real>
                    <key>range</key>
                    <integer>320</integer>
                    <key>range_min</key>
                    <integer>50</integer>
                    <key>should_lock_shooting</key>
                    <false/>
                    <key>has_retarget</key>
                    <true/>
                    <key>animation_start</key>
                    <string>shoot</string>
                    <key>shoot_position</key>
                    <dict>
                    <key>x</key>
                    <integer>14</integer>
                    <key>y</key>
                    <integer>32</integer>
                    </dict>


                    IP属地:吉林10楼2024-10-09 12:29
                    回复
                      <key>shoot_position_flipped</key>
                      <dict>
                      <key>x</key>
                      <integer>-14</integer>
                      <key>y</key>
                      <integer>32</integer>
                      </dict>
                      <key>proyectile</key>
                      <dict>
                      <key>rotation</key>
                      <dict>
                      <key>type</key>
                      <integer>1</integer>
                      </dict>
                      <key>type</key>
                      <string>parabole</string>
                      <key>towards_unit</key>
                      <true/>
                      <key>t1</key>
                      <integer>15</integer>
                      <key>t0_condition</key>
                      <integer>1</integer>
                      <key>g</key>
                      <integer>-1</integer>
                      <key>step</key>
                      <integer>33</integer>
                      <key>damage_type</key>
                      <integer>0</integer>
                      <key>release_sound</key>
                      <string>axe_release_sound</string>
                      <key>damage_min</key>
                      <array>
                      <integer>20</integer>
                      <integer>27</integer>
                      </array>
                      <key>damage_max</key>
                      <array>
                      <integer>30</integer>
                      <integer>37</integer>
                      </array>
                      <key>damage_armor_type</key>
                      <integer>0</integer>
                      <key>animations</key>
                      <dict>
                      <key>fixed_frame</key>
                      <string>deep_devils_reef_tower_redspine_spear_lvl4.png</string>
                      </dict>
                      <key>pop</key>
                      <dict>
                      <key>type</key>
                      <string>pop_shunt</string>
                      </dict>
                      <key>decal</key>
                      <dict>
                      <key>key</key>
                      <string>fx_scale_fadeout</string>
                      <key>use_position_floor</key>
                      <true/>
                      <key>anchor</key>
                      <dict>
                      <key>x</key>
                      <real>0.5</real>
                      <key>y</key>
                      <integer>0</integer>
                      </dict>
                      <key>layer</key>
                      <string>decals</string>
                      <key>use_projectile_flip</key>
                      <true/>
                      <key>fadeout</key>
                      <dict>
                      <key>delay</key>
                      <real>0.5</real>
                      <key>duration</key>
                      <real>0.3</real>
                      </dict>
                      <key>animations</key>
                      <dict>
                      <key>animations_file</key>
                      <string>deep_devils_reef_tower_redspine_spear_decal_lvl4_animations.plist</string>
                      </dict>
                      </dict>
                      <key>hit</key>
                      <dict>
                      <key>blood_hit</key>
                      <true/>
                      <key>type</key>
                      <string>fx_blood</string>
                      <key>has_subtype</key>
                      <true/>
                      <key>layer</key>
                      <string>top</string>
                      </dict>
                      </dict>
                      </dict>
                      <dict>
                      <key>key</key>
                      <string>regeneration</string>
                      <key>cooldown</key>
                      <integer>2</integer>
                      <key>healing_points</key>
                      <integer>16</integer>
                      </dict>
                      <dict>
                      <key>key</key>
                      <string>unit_main_data</string>
                      <key>id</key>
                      <string>deep_devils_armor</string>
                      <key>level</key>


                      IP属地:吉林11楼2024-10-09 12:29
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                        <integer>0</integer>
                        <key>gain_armor</key>
                        <array>
                        <string>45</string>
                        </array>
                        <key>armor_type</key>
                        <integer>0</integer>
                        <key>armor_diff</key>
                        <true/>
                        <key>change_skill_level</key>
                        <array>
                        <dict>
                        <key>id</key>
                        <string>melee</string>
                        <key>level</key>
                        <integer>2</integer>
                        </dict>
                        <dict>
                        <key>id</key>
                        <string>range_unit</string>
                        <key>level</key>
                        <integer>2</integer>
                        </dict>
                        </array>
                        <key>gain_health</key>
                        <array>
                        <integer>50</integer>
                        </array>
                        <key>turn_on_layer</key>
                        <array>
                        <string>3</string>
                        </array>
                        </dict>
                        </array>
                        </dict>
                        <key>deep_devils_shooter_lvl1</key>
                        <dict>
                        <key>army_type</key>
                        <integer>1</integer>
                        <key>walk_type</key>
                        <integer>2</integer>
                        <key>block_type</key>
                        <integer>0</integer>
                        <key>can_be_selected</key>
                        <false/>
                        <key>supreme_architects_system</key>
                        <true/>
                        <key>anchor</key>
                        <dict>
                        <key>x</key>
                        <real>0.5</real>
                        <key>y</key>
                        <real>0.08</real>
                        </dict>
                        <key>animations</key>
                        <dict>
                        <key>animations_file</key>
                        <string>deep_devils_reef_tower_shooter_lvl1_animations.plist</string>
                        </dict>
                        <key>skills</key>
                        <array>
                        <dict>
                        <key>key</key>
                        <string>idle_flip</string>
                        <key>cooldown</key>
                        <integer>5</integer>
                        <key>cooldown_max</key>
                        <integer>8</integer>
                        <key>reset_angle_animation</key>
                        <true/>
                        <key>do_flip</key>
                        <false/>
                        </dict>
                        <dict>
                        <key>key</key>
                        <string>range_unit</string>
                        <key>targeting_system</key>
                        <true/>
                        <key>main</key>
                        <true/>
                        <key>flip_toward_target</key>
                        <false/>
                        <key>run_on_inactive</key>
                        <false/>
                        <key>cooldown</key>
                        <real>1</real>
                        <key>action_time</key>
                        <real>0.4</real>
                        <key>range</key>
                        <integer>300</integer>
                        <key>animation_start</key>
                        <string>shoot</string>
                        <key>set_last_angle</key>
                        <true/>
                        <key>has_retarget</key>
                        <true/>
                        <key>retarget_same_left_or_right</key>
                        <false/>
                        <key>sides</key>
                        <array>
                        <string>Left</string>
                        <string>Right</string>
                        </array>
                        <key>angle_animation</key>
                        <dict>
                        <key>upLeft</key>
                        <dict>
                        <key>animation_start</key>
                        <string>shootUp</string>
                        </dict>
                        <key>upRight</key>
                        <dict>
                        <key>animation_start</key>
                        <string>shootUp</string>
                        </dict>
                        <key>downLeft</key>
                        <dict>
                        <key>animation_start</key>
                        <string>shootDown</string>
                        </dict>
                        <key>downRight</key>
                        <dict>
                        <key>animation_start</key>
                        <string>shootDown</string>
                        </dict>
                        </dict>
                        <key>angles</key>
                        <array>
                        <dict>
                        <key>animation</key>
                        <string>up</string>
                        <key>from</key>
                        <integer>0</integer>
                        <key>to</key>
                        <integer>180</integer>
                        </dict>
                        <dict>
                        <key>animation</key>
                        <string>down</string>
                        <key>from</key>
                        <integer>181</integer>
                        <key>to</key>
                        <integer>360</integer>
                        </dict>
                        </array>


                        IP属地:吉林12楼2024-10-09 12:29
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                          <key>animation</key>
                          <string>down</string>
                          <key>from</key>
                          <integer>181</integer>
                          <key>to</key>
                          <integer>360</integer>
                          </dict>
                          </array>
                          <key>shoot_position</key>
                          <dict>
                          <key>upLeft</key>
                          <dict>
                          <key>x</key>
                          <integer>8</integer>
                          <key>y</key>
                          <integer>37</integer>
                          </dict>
                          <key>upRight</key>
                          <dict>
                          <key>x</key>
                          <integer>8</integer>
                          <key>y</key>
                          <integer>37</integer>
                          </dict>
                          <key>downLeft</key>
                          <dict>
                          <key>x</key>
                          <integer>-8</integer>
                          <key>y</key>
                          <integer>37</integer>
                          </dict>
                          <key>downRight</key>
                          <dict>
                          <key>x</key>
                          <integer>-8</integer>
                          <key>y</key>
                          <integer>37</integer>
                          </dict>
                          </dict>
                          <key>proyectile</key>
                          <dict>
                          <key>runes_of_power_upgrade</key>
                          <true/>
                          <key>type</key>
                          <string>self_guided</string>
                          <key>towards_unit</key>
                          <true/>
                          <key>hit_on_miss</key>
                          <true/>
                          <key>step</key>
                          <integer>225</integer>
                          <key>aceleration</key>
                          <real>0.02</real>
                          <key>damage_type</key>
                          <integer>1</integer>
                          <key>damage_min</key>
                          <integer>16</integer>
                          <key>damage_max</key>
                          <integer>18</integer>
                          <key>release_sound</key>
                          <string>bolt_release_sound</string>
                          <key>pop</key>
                          <dict>
                          <key>type</key>
                          <string>pop_zing_fire</string>
                          </dict>
                          <key>pop_critical</key>
                          <dict>
                          <key>type</key>
                          <string>pop_blast_critical_fire</string>
                          </dict>
                          <key>animations</key>
                          <dict>
                          <key>fixed_frame</key>
                          <string>deep_devils_reef_tower_shooter_bolt.png</string>
                          </dict>
                          <key>particle</key>
                          <dict>
                          <key>cooldown</key>
                          <real>0.018</real>
                          <key>delay</key>
                          <integer>0</integer>
                          <key>offset</key>
                          <integer>5</integer>
                          <key>z</key>
                          <integer>-1</integer>
                          <key>rotate_towards_target</key>
                          <true/>
                          <key>object</key>
                          <dict>
                          <key>key</key>
                          <string>fx_with_animation</string>
                          <key>anchor</key>
                          <dict>
                          <key>x</key>
                          <real>0.5</real>
                          <key>y</key>
                          <real>0.5</real>
                          </dict>
                          <key>single_frame</key>
                          <string>deep_devils_reef_tower_shooter_bolt.png</string>
                          <key>fadeout</key>
                          <real>0.266</real>
                          <key>scale_to</key>
                          <dict>
                          <key>duration</key>
                          <real>0.266</real>
                          <key>to</key>
                          <integer>0</integer>
                          </dict>


                          IP属地:吉林13楼2024-10-09 12:32
                          回复
                            </dict>
                            </dict>
                            <key>hit</key>
                            <dict>
                            <key>key</key>
                            <string>fx_with_animation</string>
                            <key>y_position_adjust</key>
                            <integer>2</integer>
                            <key>use_position_current</key>
                            <true/>
                            <key>layer</key>
                            <string>top</string>
                            <key>anchor</key>
                            <dict>
                            <key>x</key>
                            <real>0.5</real>
                            <key>y</key>
                            <real>0.5</real>
                            </dict>
                            <key>animations</key>
                            <dict>
                            <key>animations_file</key>
                            <string>deep_devils_reef_tower_shooter_hit_animations.plist</string>
                            </dict>
                            </dict>
                            </dict>
                            </dict>
                            </array>
                            </dict>
                            <key>deep_devils_shooter_lvl2</key>
                            <dict>
                            <key>army_type</key>
                            <integer>1</integer>
                            <key>walk_type</key>
                            <integer>2</integer>
                            <key>block_type</key>
                            <integer>0</integer>
                            <key>can_be_selected</key>
                            <false/>
                            <key>supreme_architects_system</key>
                            <true/>
                            <key>anchor</key>
                            <dict>
                            <key>x</key>
                            <real>0.5</real>
                            <key>y</key>
                            <real>0.08</real>
                            </dict>
                            <key>animations</key>
                            <dict>
                            <key>animations_file</key>
                            <string>deep_devils_reef_tower_shooter_lvl2_animations.plist</string>
                            </dict>
                            <key>skills</key>
                            <array>
                            <dict>
                            <key>key</key>
                            <string>idle_flip</string>
                            <key>cooldown</key>
                            <integer>5</integer>
                            <key>cooldown_max</key>
                            <integer>8</integer>
                            <key>reset_angle_animation</key>
                            <true/>
                            <key>do_flip</key>
                            <false/>
                            </dict>
                            <dict>
                            <key>key</key>
                            <string>range_unit</string>
                            <key>targeting_system</key>
                            <true/>
                            <key>main</key>
                            <true/>
                            <key>flip_toward_target</key>
                            <false/>
                            <key>run_on_inactive</key>
                            <false/>
                            <key>cooldown</key>
                            <real>1</real>
                            <key>action_time</key>
                            <real>0.4</real>
                            <key>range</key>
                            <integer>330</integer>
                            <key>animation_start</key>
                            <string>shoot</string>
                            <key>set_last_angle</key>
                            <true/>
                            <key>has_retarget</key>
                            <true/>
                            <key>retarget_same_left_or_right</key>
                            <false/>
                            <key>sides</key>
                            <array>
                            <string>Left</string>
                            <string>Right</string>
                            </array>
                            <key>angle_animation</key>
                            <dict>
                            <key>upLeft</key>
                            <dict>
                            <key>animation_start</key>
                            <string>shootUp</string>
                            </dict>
                            <key>upRight</key>
                            <dict>
                            <key>animation_start</key>
                            <string>shootUp</string>
                            </dict>
                            <key>downLeft</key>
                            <dict>
                            <key>animation_start</key>
                            <string>shootDown</string>
                            </dict>
                            <key>downRight</key>
                            <dict>
                            <key>animation_start</key>
                            <string>shootDown</string>
                            </dict>


                            IP属地:吉林14楼2024-10-09 12:32
                            回复
                              </dict>
                              <key>angles</key>
                              <array>
                              <dict>
                              <key>animation</key>
                              <string>up</string>
                              <key>from</key>
                              <integer>0</integer>
                              <key>to</key>
                              <integer>180</integer>
                              </dict>
                              <dict>
                              <key>animation</key>
                              <string>down</string>
                              <key>from</key>
                              <integer>181</integer>
                              <key>to</key>
                              <integer>360</integer>
                              </dict>
                              </array>
                              <key>shoot_position</key>
                              <dict>
                              <key>upLeft</key>
                              <dict>
                              <key>x</key>
                              <integer>8</integer>
                              <key>y</key>
                              <integer>37</integer>
                              </dict>
                              <key>upRight</key>
                              <dict>
                              <key>x</key>
                              <integer>8</integer>
                              <key>y</key>
                              <integer>37</integer>
                              </dict>
                              <key>downLeft</key>
                              <dict>
                              <key>x</key>
                              <integer>-8</integer>
                              <key>y</key>
                              <integer>37</integer>
                              </dict>
                              <key>downRight</key>
                              <dict>
                              <key>x</key>
                              <integer>-8</integer>
                              <key>y</key>
                              <integer>37</integer>
                              </dict>
                              </dict>
                              <key>proyectile</key>
                              <dict>
                              <key>runes_of_power_upgrade</key>
                              <true/>
                              <key>type</key>
                              <string>self_guided</string>
                              <key>towards_unit</key>
                              <true/>
                              <key>hit_on_miss</key>
                              <true/>
                              <key>step</key>
                              <integer>225</integer>
                              <key>aceleration</key>
                              <real>0.02</real>
                              <key>damage_type</key>
                              <integer>1</integer>
                              <key>damage_min</key>
                              <integer>27</integer>
                              <key>damage_max</key>
                              <integer>37</integer>
                              <key>release_sound</key>
                              <string>bolt_release_sound</string>
                              <key>pop</key>
                              <dict>
                              <key>type</key>
                              <string>pop_zing_fire</string>
                              </dict>
                              <key>pop_critical</key>
                              <dict>
                              <key>type</key>
                              <string>pop_blast_critical_fire</string>
                              </dict>
                              <key>animations</key>
                              <dict>
                              <key>fixed_frame</key>
                              <string>deep_devils_reef_tower_shooter_bolt.png</string>
                              </dict>
                              <key>particle</key>
                              <dict>
                              <key>cooldown</key>
                              <real>0.018</real>
                              <key>delay</key>
                              <integer>0</integer>
                              <key>offset</key>
                              <integer>5</integer>
                              <key>z</key>
                              <integer>-1</integer>
                              <key>rotate_towards_target</key>
                              <true/>
                              <key>object</key>
                              <dict>
                              <key>key</key>
                              <string>fx_with_animation</string>
                              <key>anchor</key>
                              <dict>
                              <key>x</key>
                              <real>0.5</real>
                              <key>y</key>
                              <real>0.5</real>
                              </dict>
                              <key>single_frame</key>
                              <string>deep_devils_reef_tower_shooter_bolt.png</string>
                              <key>fadeout</key>
                              <real>0.266</real>
                              <key>scale_to</key>
                              <dict>
                              <key>duration</key>
                              <real>0.266</real>
                              <key>to</key>
                              <integer>0</integer>
                              </dict>
                              </dict>
                              </dict>
                              <key>hit</key>
                              <dict>
                              <key>key</key>
                              <string>fx_with_animation</string>
                              <key>y_position_adjust</key>
                              <integer>2</integer>
                              <key>use_position_current</key>
                              <true/>
                              <key>layer</key>
                              <string>top</string>
                              <key>anchor</key>
                              <dict>
                              <key>x</key>
                              <real>0.5</real>
                              <key>y</key>
                              <real>0.5</real>
                              </dict>
                              <key>animations</key>
                              <dict>
                              <key>animations_file</key>
                              <string>deep_devils_reef_tower_shooter_hit_animations.plist</string>


                              IP属地:吉林15楼2024-10-09 12:33
                              回复