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fc25 补丁4即将上线

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这里仅分享了游戏性部分,翻译为机翻
●更新了 AI 进攻球员在确定传球后是否应该向前跑动时的逻辑。
●担任控球角色的 AI 防守型中场现在可以将自己定位在球场更靠前的位置。
●更新了防守者在确定进行滑铲时使用哪只脚时的逻辑。
●在冲刺点球大战期间,非活动球员将按照点球顺序站在中线。
●球员换人并不总是在最早的机会发生。
●解决了在进攻方从最后三分之一传回中场的情况下防守线推得太快的问题。
●脚跟触球滚动技巧动作并不总是按要求执行。
●有时,地面传中可能会使球偏离预定接球手太远。
●执行花式技巧动作后,在某些情况下盘带可能会变得反应迟钝。
●在传球变成松球后,可能会发生错误的自动切换到最初预定的传球接收者的情况。
●解决了定向跑动无法正常工作或按预期触发的情况。
●改进了守门员在考虑将球推向球场哪个区域时进行偏转扑救的逻辑。
●更新了在蓝牌下进行 Rush 防守时的 AI 球员位置逻辑。
●在某些情况下,试图控制球时可能会出现错误的球员动画。
●在极少数情况下,在球员控制球之前,球可能会移动,就好像它受到了球员的触碰一样。
●解决了球无意中穿过球员的情况。
●解决了防守队员滑铲后发生错误自动切换的情况。
●在训练中心罚球期间可以看到传球训练师 UI。
●在 Rush 比赛中,所有球员都可能触发部分球队紧逼,而不是队长。
● Rush 罚球期间不显示罚球倒计时 UI。
●当冲锋的守门员先于进攻球员接触到球时,改进了裁判犯规逻辑。
●当犯规发生在禁区边缘附近时,改进了裁判犯规逻辑。
●在“球队管理”中编辑防线高度时,并不总是能保存。
●防守球员在铲球后有时可能需要太长时间才能站起来。
●有时,可能会发生传中而不是请求的高吊传球。
●有时,在用户完成请求特定力量之前可能会发生传球。
●在某些情况下,可能会无意中执行传中而不是请求的地面传球。
●解决了运行动画无法正确播放的情况。
●有时,守门员可能会尝试对出界的球进行偏转扑救,而不是接住它。
●改进了扑救后的一些守门员动画。
●在某些情况下,CPU AI 的防守者没有正确标记持球者。
●有时,在跳过不可播放的场景后,非预期的球员被选为掷界外球者。


IP属地:北京来自Android客户端1楼2024-11-05 07:46回复
    ● Updated AI attacking player logic when determining if a forward run should be made following a pass.
    ●AI Defensive Midfielders in the Holding Role can now position themselves further up the pitch.
    ● Updated defender logic when determining which foot to use when making a slide tackle.
    ● During Rush penalty shootouts, inactive players will stand at the halfway line in shootout order.
    ● Player substitutions did not always occur at the earliest possible opportunity.
    ● Addressed instances of the defensive line pushing up the pitch too quickly in scenarios where the attacking team passes back to midfield from the final third.
    ● The Heel To Ball Roll Skill Move was not always performed when requested.
    ● Sometimes, ground crosses could have sent the ball too far ahead of the intended receiver.
    ● After performing a Skill Move, dribbling could have become less responsive in certain situations.
    ● Following a pass that became a loose ball, an incorrect auto switch to the initially intended pass receiver could have occurred.
    ● Addressed instances of Directed runs not functioning or triggering as intended.
    ● Improved goalkeeper logic when considering in which area of the pitch to push the ball to when making a deflection save.
    ● Updated AI player position logic when defending in Rush under a blue card.
    ● In some cases, incorrect player animations could have occurred when attempting to control the ball.
    ● In rare situations, the ball could have moved as if it received a touch from the player before the player had control of the ball.
    ● Addressed instances of the ball passing through players unintentionally.
    ● Addressed instances of an incorrect auto switch occurring following a slide tackle from the defender.
    ● The passing Trainer UI could have been visible during Training Center penalty kicks.
    ● In Rush matches, all players could have triggered a Partial Team Press instead of Captains.
    ● The penalty kick countdown UI did not display during Rush penalties.
    ● Improved referee fou


    IP属地:北京来自Android客户端2楼2024-11-05 07:47
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      大补啊


      IP属地:上海来自Android客户端3楼2024-11-05 08:22
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        支持


        IP属地:云南来自Android客户端4楼2024-11-05 09:19
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          铲球这个,AI每次飞铲我没铲到,还能瞬间蹦起来再抢断我一次,无语死了


          IP属地:陕西来自Android客户端5楼2024-11-05 09:25
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            我想知道能不能修复一下pc端l1氮气会掉帧卡顿情况


            IP属地:江西来自Android客户端6楼2024-11-05 09:59
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              rush到处都是挂机的,也是特色了。


              IP属地:四川7楼2024-11-05 11:05
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                快点修复两个cb中间的距离吧,经常站得很开,被人直塞就完蛋


                IP属地:中国香港来自iPhone客户端8楼2024-11-05 11:31
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                  md希望篮板球少点


                  IP属地:江苏来自Android客户端9楼2024-11-05 12:34
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