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【CLEO】毒性喷雾3.0!

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下周在罪吧发=。=


IP属地:陕西1楼2014-04-20 17:46回复
    地址
    http://pan.baidu.com/s/1i3JYJ6t


    IP属地:陕西3楼2014-04-20 17:48
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      图明天发。。 @缤纷线条 求射~


      IP属地:陕西4楼2014-04-20 17:49
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        走了~


        IP属地:陕西5楼2014-04-20 17:50
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          还以为变成了3个cleo文件


          来自Android客户端6楼2014-04-20 23:08
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            @老子在此time 这次总行了吧=。=没有那么多的标签了。


            IP属地:陕西7楼2014-04-21 12:31
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              @老子在此time
              {$CLEO .cs}
              //-------------MAIN---------------
              thread 'SUAN'
              :SUAN_1
              0005:0@ = 0.0
              wait 0
              if and
              0256: player $PLAYER_CHAR defined
              05EE: key_pressed 80 //VK_...
              jf @SUAN_10
              03E5: text_box 'djs_5'
              04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.5 0.25
              04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 2.0 5.5 0.25
              04C4: create_coordinate 7@ 8@ 9@ from_actor $PLAYER_ACTOR offset -2.0 5.5 0.25
              jump @SUAN_2
              :SUAN_2
              wait 250
              0437: scatter_particle 3 1.50 at 1@ 2@ 3@ 0 0 0
              0437: scatter_particle 3 1.50 at 4@ 5@ 6@ 0 0 0
              0437: scatter_particle 3 1.50 at 7@ 8@ 9@ 0 0 0
              jump @SUAN_3
              :SUAN_3
              wait 0
              if
              8021: not 0@ > 10.9
              jf @SUAN_1
              0009: 0@ + 1.0
              if
              05EF: 10@ = random_actor_near_point 1@ 2@ 3@ in_radius 6.0 find_next 0 pass_deads 1 //IF and SET
              jf @SUAN_2
              wait 50
              0321: kill_actor 10@
              jump @SUAN_2
              :SUAN_10
              wait 0
              if
              05EE: 75
              jf @SUAN_51
              0005:0@ = 0.0
              03E5: text_box 'djs_6'
              jump @SUAN_12
              :SUAN_12
              if
              8021: not 0@ > 12.9
              jf @SUAN_10
              wait 250
              04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0 0.3
              04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 -5.0 0.3
              04C4: create_coordinate 7@ 8@ 9@ from_actor $PLAYER_ACTOR offset 5.0 0.0 0.3
              04C4: create_coordinate 10@ 11@ 12@ from_actor $PLAYER_ACTOR offset -5.0 0.0 0.3
              04C4: create_coordinate 14@ 15@ 16@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.3
              0437: scatter_particle 3 1.50 at 1@ 2@ 3@ 0 0 0
              0437: scatter_particle 3 1.50 at 4@ 5@ 6@ 0 0 0
              0437: scatter_particle 3 1.50 at 7@ 8@ 9@ 0 0 0
              0437: scatter_particle 3 1.50 at 10@ 11@ 12@ 0 0 0
              0009: 0@ + 1.0
              if
              05EF: 10@ = random_actor_near_point 14@ 15@ 16@ in_radius 10.0 find_next 0 pass_deads 1 //IF and SET
              jf @SUAN_12
              0321: kill_actor 10@
              jump @SUAN_12
              :SUAN_51
              wait 25
              if and
              05EE: 71
              0256: player $PLAYER_CHAR defined
              jf @SUAN_1
              03E5: text_box 'djs_1'
              jump @SUAN_58
              :SUAN_58
              wait 25
              if
              05EE: 71
              jf @SUAN_510
              03E5: text_box 'djs_1'
              if
              05EE: 81
              jf @SUAN_58
              goto @SUAN_52
              :SUAN_510
              wait 0
              if
              05EE: 81
              jf @SUAN_58
              jump @SUAN_52
              :SUAN_52
              wait 0
              03E5: text_box 'djs_3'
              0005: 7@ = 0.0
              04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0 0.0
              if
              05EF: 10@ = random_actor_near_point 1@ 2@ 3@ in_radius 5.0 find_next 0 pass_deads 1 //IF and SET
              jf @SUAN_59
              04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
              0437: scatter_particle 3 1.0 at 4@ 5@ 6@ 0 0 0
              jump @SUAN_53
              :SUAN_53
              wait 0
              if
              8021: not 7@ > 6.9
              jf @SUAN_54
              wait 50
              if
              05EE: 90
              jf @SUAN_56
              jump @SUAN_57
              :SUAN_56
              wait 50
              if
              05EE: 66
              jf @SUAN_55
              02AB: set_actor $PLAYER_ACTOR immunities 1 1 1 1 1
              0222: set_player $PLAYER_CHAR health_to 200
              04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
              0437: scatter_particle 3 6.0 at 4@ 5@ 6@ 0 0 0
              020C: create_explosion_with_radius 8 at 4@ 5@ 6@
              020C: create_explosion_with_radius 2 at 4@ 5@ 6@
              009B: 10@
              0222: set_player $PLAYER_CHAR health_to 200
              02AB: set_actor $PLAYER_ACTOR immunities 0 0 0 0 0
              wait 50
              0222: set_player $PLAYER_CHAR health_to 200
              jump @SUAN_51
              :SUAN_55
              wait 350
              04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
              0437: scatter_particle 3 1.0 at 4@ 5@ 6@ 0 0 0
              0009: 7@ + 1.0
              jump @SUAN_53
              :SUAN_54
              wait 100
              0321: kill_actor 10@
              009B: destroy_actor_instantly 10@
              0222: set_player $PLAYER_CHAR health_to 200
              jump @SUAN_51
              :SUAN_57
              wait 0
              0222: set_player $PLAYER_CHAR health_to 200
              03E5: text_box 'djs_2'
              jump @SUAN_51
              :SUAN_59
              wait 0
              03E5: text_box 'djs_4'
              goto @SUAN_51


              IP属地:陕西10楼2014-04-23 21:05
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                毒物是黑色的?!哪来那么多条子


                IP属地:广东来自Android客户端11楼2015-02-10 19:51
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                  泷哥有这个CLEO


                  IP属地:广东来自Android客户端12楼2015-02-10 19:52
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