@老子在此time{$CLEO .cs}
//-------------MAIN---------------
thread 'SUAN'
:SUAN_1
0005:0@ = 0.0
wait 0
if and
0256: player $PLAYER_CHAR defined
05EE: key_pressed 80 //VK_...
jf @SUAN_10
03E5: text_box 'djs_5'
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.5 0.25
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 2.0 5.5 0.25
04C4: create_coordinate 7@ 8@ 9@ from_actor $PLAYER_ACTOR offset -2.0 5.5 0.25
jump
@SUAN_2:SUAN_2
wait 250
0437: scatter_particle 3 1.50 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 3 1.50 at 4@ 5@ 6@ 0 0 0
0437: scatter_particle 3 1.50 at 7@ 8@ 9@ 0 0 0
jump @SUAN_3
:SUAN_3
wait 0
if
8021: not 0@ > 10.9
jf @SUAN_1
0009: 0@ + 1.0
if
05EF: 10@ = random_actor_near_point 1@ 2@ 3@ in_radius 6.0 find_next 0 pass_deads 1 //IF and SET
jf @SUAN_2
wait 50
0321: kill_actor 10@
jump @SUAN_2
:SUAN_10
wait 0
if
05EE: 75
jf @SUAN_51
0005:0@ = 0.0
03E5: text_box 'djs_6'
jump @SUAN_12
:SUAN_12
if
8021: not 0@ > 12.9
jf @SUAN_10
wait 250
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0 0.3
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 -5.0 0.3
04C4: create_coordinate 7@ 8@ 9@ from_actor $PLAYER_ACTOR offset 5.0 0.0 0.3
04C4: create_coordinate 10@ 11@ 12@ from_actor $PLAYER_ACTOR offset -5.0 0.0 0.3
04C4: create_coordinate 14@ 15@ 16@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.3
0437: scatter_particle 3 1.50 at 1@ 2@ 3@ 0 0 0
0437: scatter_particle 3 1.50 at 4@ 5@ 6@ 0 0 0
0437: scatter_particle 3 1.50 at 7@ 8@ 9@ 0 0 0
0437: scatter_particle 3 1.50 at 10@ 11@ 12@ 0 0 0
0009: 0@ + 1.0
if
05EF: 10@ = random_actor_near_point 14@ 15@ 16@ in_radius 10.0 find_next 0 pass_deads 1 //IF and SET
jf @SUAN_12
0321: kill_actor 10@
jump @SUAN_12
:SUAN_51
wait 25
if and
05EE: 71
0256: player $PLAYER_CHAR defined
jf @SUAN_1
03E5: text_box 'djs_1'
jump @SUAN_58
:SUAN_58
wait 25
if
05EE: 71
jf @SUAN_510
03E5: text_box 'djs_1'
if
05EE: 81
jf @SUAN_58
goto @SUAN_52
:SUAN_510
wait 0
if
05EE: 81
jf @SUAN_58
jump @SUAN_52
:SUAN_52
wait 0
03E5: text_box 'djs_3'
0005: 7@ = 0.0
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 5.0 0.0
if
05EF: 10@ = random_actor_near_point 1@ 2@ 3@ in_radius 5.0 find_next 0 pass_deads 1 //IF and SET
jf @SUAN_59
04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
0437: scatter_particle 3 1.0 at 4@ 5@ 6@ 0 0 0
jump @SUAN_53
:SUAN_53
wait 0
if
8021: not 7@ > 6.9
jf @SUAN_54
wait 50
if
05EE: 90
jf @SUAN_56
jump @SUAN_57
:SUAN_56
wait 50
if
05EE: 66
jf @SUAN_55
02AB: set_actor $PLAYER_ACTOR immunities 1 1 1 1 1
0222: set_player $PLAYER_CHAR health_to 200
04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
0437: scatter_particle 3 6.0 at 4@ 5@ 6@ 0 0 0
020C: create_explosion_with_radius 8 at 4@ 5@ 6@
020C: create_explosion_with_radius 2 at 4@ 5@ 6@
009B: 10@
0222: set_player $PLAYER_CHAR health_to 200
02AB: set_actor $PLAYER_ACTOR immunities 0 0 0 0 0
wait 50
0222: set_player $PLAYER_CHAR health_to 200
jump @SUAN_51
:SUAN_55
wait 350
04C4: create_coordinate 4@ 5@ 6@ from_actor 10@ offset 0.0 0.0 0.3
0437: scatter_particle 3 1.0 at 4@ 5@ 6@ 0 0 0
0009: 7@ + 1.0
jump @SUAN_53
:SUAN_54
wait 100
0321: kill_actor 10@
009B: destroy_actor_instantly 10@
0222: set_player $PLAYER_CHAR health_to 200
jump @SUAN_51
:SUAN_57
wait 0
0222: set_player $PLAYER_CHAR health_to 200
03E5: text_box 'djs_2'
jump @SUAN_51
:SUAN_59
wait 0
03E5: text_box 'djs_4'
goto @SUAN_51